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@@ -163,7 +163,7 @@
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// Physics clone
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// Physics clone
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var physicsEngine = this.getScene().getPhysicsEngine();
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var physicsEngine = this.getScene().getPhysicsEngine();
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if (clonePhysicsImpostor && physicsEngine) {
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if (clonePhysicsImpostor && physicsEngine) {
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- var impostor = physicsEngine.getImpostorForPhysicsObject(mesh);
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+ var impostor = physicsEngine.getImpostorForPhysicsObject(source);
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if (impostor) {
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if (impostor) {
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this.physicsImpostor = impostor.clone(this);
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this.physicsImpostor = impostor.clone(this);
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}
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}
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