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@@ -6,7 +6,7 @@
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- Improved building process: We now run a full visual validation test for each pull request. Furthermore, code comments and what's new updates are now mandatory ([sebavan](https://github.com/sebavan))
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- Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
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- New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
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-- `WebVRCamera` now supports GearVR ([brianzinn](https://github.com/brianzinn))
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+- `WebVRCamera` add basic support for Daydream and Gear VR ([brianzinn](https://github.com/brianzinn))
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- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
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- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
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- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
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