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@@ -67,9 +67,9 @@
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camera: Nullable<Camera>;
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/**
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- * Threshold for cutting glow.
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+ * Should we display highlight as a solid stroke?
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*/
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- stroke?: boolean;
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+ isStroke?: boolean;
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}
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/**
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@@ -304,7 +304,7 @@
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[VertexBuffer.PositionKind],
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["offset"],
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["textureSampler"],
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- this._options.stroke ? "#define STROKE \n" : undefined);
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+ this._options.isStroke ? "#define STROKE \n" : undefined);
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// Render target
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this.setMainTextureSize();
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