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Fix gizmo picking

David `Deltakosh` Catuhe 5 years ago
parent
commit
d88719e6a8
1 changed files with 3 additions and 0 deletions
  1. 3 0
      src/Gizmos/cameraGizmo.ts

+ 3 - 0
src/Gizmos/cameraGizmo.ts

@@ -176,12 +176,15 @@ export class CameraGizmo extends Gizmo {
                 var line = LinesBuilder.CreateLines("lines", { points: [new Vector3(-1 + x, -1 + y, -1), new Vector3(-1 + x, -1 + y, 1)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
                 var line = LinesBuilder.CreateLines("lines", { points: [new Vector3(-1, -1 + x, -1 + y), new Vector3(1, -1 + x, -1 + y)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
                 var line = LinesBuilder.CreateLines("lines", { points: [new Vector3(-1 + x, -1, -1 + y), new Vector3(-1 + x,  1, -1 + y)] }, scene);
                 line.parent = mesh;
                 line.alwaysSelectAsActiveMesh = true;
+                line.isPickable = false;
             }
         }