@@ -205,8 +205,8 @@
#ifdef LODBASEDMICROSFURACE
#define sampleRefractionLod(s, c, l) texture2DLodEXT(s, c, l)
#else
- uniform samplerCube refractionSamplerLow;
- uniform samplerCube refractionSamplerHigh;
+ uniform sampler2D refractionSamplerLow;
+ uniform sampler2D refractionSamplerHigh;
#endif