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@@ -1046,6 +1046,11 @@ export class WebGPUEngine extends Engine {
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} {
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let magFilter: GPUFilterMode, minFilter: GPUFilterMode, mipmapFilter: GPUFilterMode;
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switch (internalTexture.samplingMode) {
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+ case Engine.TEXTURE_NEAREST_SAMPLINGMODE:
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+ magFilter = WebGPUConstants.FilterMode.Nearest;
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+ minFilter = WebGPUConstants.FilterMode.Nearest;
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+ mipmapFilter = WebGPUConstants.FilterMode.Nearest;
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+ break;
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case Engine.TEXTURE_BILINEAR_SAMPLINGMODE:
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magFilter = WebGPUConstants.FilterMode.Linear;
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minFilter = WebGPUConstants.FilterMode.Linear;
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@@ -1056,11 +1061,19 @@ export class WebGPUEngine extends Engine {
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minFilter = WebGPUConstants.FilterMode.Linear;
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mipmapFilter = WebGPUConstants.FilterMode.Linear;
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break;
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- case Engine.TEXTURE_NEAREST_SAMPLINGMODE:
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+ case Engine.TEXTURE_NEAREST_NEAREST_MIPLINEAR:
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magFilter = WebGPUConstants.FilterMode.Nearest;
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minFilter = WebGPUConstants.FilterMode.Nearest;
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mipmapFilter = WebGPUConstants.FilterMode.Linear;
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- break;
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+ case Engine.TEXTURE_LINEAR_LINEAR_MIPNEAREST:
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+ magFilter = WebGPUConstants.FilterMode.Linear;
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+ minFilter = WebGPUConstants.FilterMode.Linear;
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+ mipmapFilter = WebGPUConstants.FilterMode.Nearest;
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+ case Engine.TEXTURE_LINEAR_LINEAR_MIPLINEAR:
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+ magFilter = WebGPUConstants.FilterMode.Linear;
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+ minFilter = WebGPUConstants.FilterMode.Linear;
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+ mipmapFilter = WebGPUConstants.FilterMode.Linear;
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+
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case Engine.TEXTURE_NEAREST_NEAREST_MIPNEAREST:
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magFilter = WebGPUConstants.FilterMode.Nearest;
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minFilter = WebGPUConstants.FilterMode.Nearest;
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@@ -1107,9 +1120,9 @@ export class WebGPUEngine extends Engine {
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mipmapFilter = WebGPUConstants.FilterMode.Nearest;
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break;
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default:
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- magFilter = WebGPUConstants.FilterMode.Linear;
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- minFilter = WebGPUConstants.FilterMode.Linear;
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- mipmapFilter = WebGPUConstants.FilterMode.Linear;
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+ magFilter = WebGPUConstants.FilterMode.Nearest;
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+ minFilter = WebGPUConstants.FilterMode.Nearest;
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+ mipmapFilter = WebGPUConstants.FilterMode.Nearest;
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break;
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}
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