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Merge pull request #814 from dad72/patch-6

Added option streaming for BABYLON.Sound
David Catuhe 9 년 전
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      dist/preview release/what's new.md

+ 2 - 1
dist/preview release/what's new.md

@@ -16,7 +16,7 @@
     - New `Mesh.CreatePolyhedron()` method ([jerome](https://github.com/jbousquie))
     - New `Mesh.CreateIcoSphere()` method. [Demo here](http://www.babylonjs-playground.com/#24DUYD) (G'kar)
     - Introducing [babylon.core.js](http://doc.babylonjs.com/generals/Framework_versions) ([deltakosh](https://github.com/deltakosh))
-  - **Updates
+  - **Updates**
     - Added `Animatable.goToFrame()` ([deltakosh](https://github.com/deltakosh))   
     - Fixed behavior or `Animation.CreateAndStartAnimation` and added `Animation.CreateMergeAndStartAnimation` to reproduce previous behavior ([deltakosh](https://github.com/deltakosh))
     - Adding `StandardMaterial.linkEmissiveWithDiffuse` to, well, link emissive with diffuse value. (With)[http://www.babylonjs-playground.com/#2FPUCS#2] and (without)[http://www.babylonjs-playground.com/#2FPUCS#1] ([deltakosh](https://github.com/deltakosh))
@@ -44,6 +44,7 @@
     - A plane mesh can be created with a source plane (math). [PR](https://github.com/BabylonJS/Babylon.js/pull/779) ([RaananW](https://github.com/RaananW))
     - AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
     - Added scene onPointerMove public callback. [PR](https://github.com/BabylonJS/Babylon.js/pull/810) ([RaananW](https://github.com/RaananW))
+    - Added option streaming for BABYLON.Sound [davrous](https://github.com/BabylonJS/Babylon.js/commit/d7b04b53a95cdb946e870b312ef1cf9dc0fadd75)
   - **Bug fixes**
     - Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh)) 
     - Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))