@@ -88,7 +88,7 @@ var BABYLON;
_this._viewMatrix.m[13] += _this.targetScreenOffset.y;
_this._collisionTriggered = false;
};
- if (!this.target) {
+ if (!target) {
this.target = BABYLON.Vector3.Zero();
}
else {
@@ -138,7 +138,7 @@
constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene) {
super(name, Vector3.Zero(), scene);
this.target = Vector3.Zero();
} else {
this.target = target;