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@@ -192,7 +192,7 @@
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protected _environmentTexture: BaseTexture;
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/**
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* Texture used in all pbr material as the reflection texture.
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- * As in the majority of the scene they are the same (excpetion for multi room and so on),
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+ * As in the majority of the scene they are the same (exception for multi room and so on),
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* this is easier to reference from here than from all the materials.
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*/
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public get environmentTexture(): BaseTexture {
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@@ -200,7 +200,7 @@
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}
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/**
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* Texture used in all pbr material as the reflection texture.
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- * As in the majority of the scene they are the same (excpetion for multi room and so on),
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+ * As in the majority of the scene they are the same (exception for multi room and so on),
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* this is easier to set here than in all the materials.
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*/
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public set environmentTexture(value: BaseTexture) {
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