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@@ -8,6 +8,7 @@
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private _additionnalRenderLoopLogicCallback;
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private _additionnalRenderLoopLogicCallback;
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private _textureLoadingCallback;
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private _textureLoadingCallback;
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private _startingProcessingFilesCallback;
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private _startingProcessingFilesCallback;
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+ private _onReloadCallback;
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private _elementToMonitor: HTMLElement;
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private _elementToMonitor: HTMLElement;
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public static FilesToLoad: File[] = new Array();
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public static FilesToLoad: File[] = new Array();
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@@ -16,8 +17,8 @@
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/// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
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/// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
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/// loading progress callback and optionnal addionnal logic to call in the rendering loop
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/// loading progress callback and optionnal addionnal logic to call in the rendering loop
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- constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback,
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- p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) {
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+ constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback, p_progressCallback,
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+ p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback, p_onReloadCallback) {
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this._engine = p_engine;
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this._engine = p_engine;
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this._canvas = p_canvas;
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this._canvas = p_canvas;
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this._currentScene = p_scene;
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this._currentScene = p_scene;
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@@ -26,6 +27,7 @@
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this._additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
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this._additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
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this._textureLoadingCallback = p_textureLoadingCallback;
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this._textureLoadingCallback = p_textureLoadingCallback;
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this._startingProcessingFilesCallback = p_startingProcessingFilesCallback;
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this._startingProcessingFilesCallback = p_startingProcessingFilesCallback;
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+ this._onReloadCallback = p_onReloadCallback;
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}
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}
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public monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void {
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public monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void {
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@@ -108,7 +110,12 @@
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}
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}
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}
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}
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- this.reload();
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+ if (this._onReloadCallback) {
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+ this._onReloadCallback(this._sceneFileToLoad);
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+ }
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+ else {
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+ this.reload();
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+ }
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}
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}
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public loadFiles(event): void {
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public loadFiles(event): void {
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