Sebastien Vandenberghe 8 سال پیش
والد
کامیت
d6316bfadc
1فایلهای تغییر یافته به همراه11 افزوده شده و 8 حذف شده
  1. 11 8
      Tools/Gulp/config.json

+ 11 - 8
Tools/Gulp/config.json

@@ -27,14 +27,17 @@
         "minimal": ["standardMaterial", "freeCamera", "hemisphericLight"],
         "minimalWithBuilder": ["meshBuilder", "standardMaterial", "freeCamera", "hemisphericLight"],
         "minimalGLTFViewer": [
-                "animations", "arcRotateCamera", "additionalTextures", "textureFormats",
-                "shadows", "pointLight", "directionalLight", "spotLight",
-                "multiMaterial", "pbrMaterial",
-                "meshBuilder", "layer",
-                "additionalPostProcess_blur", "additionalPostProcess_fxaa", "additionalPostProcess_highlights", 
-                "additionalPostProcess_imageProcessing", "colorCurves", "defaultRenderingPipeline", "imageProcessing",
-                "debug", "textureTools", "hdr",
-                "loader",
+            "standardMaterial", "pbrMaterial", "freeCamera", "arcRotateCamera", "hemisphericLight", 
+            "pointLight", "directionalLight", "spotLight", "animations", "actions", "sprites", "picking", "collisions",
+            "particles", "solidParticles", "additionalMeshes", "meshBuilder", "audio", "additionalTextures", "shadows",
+            "loader", "userData", "offline", "fresnel", "multiMaterial", "touchCamera", "procedural", "gamepad",
+            "additionalCameras", "postProcesses", "renderingPipeline", "additionalRenderingPipeline", "defaultRenderingPipeline",
+            "depthRenderer", "geometryBufferRenderer", "additionalPostProcesses",
+            "additionalPostProcess_blur", "additionalPostProcess_fxaa", "additionalPostProcess_imageProcessing",
+            "bones", "hdr", "polygonMesh", "csg", "lensFlares", "physics", "textureFormats", "debug", "morphTargets",
+            "colorCurves", "octrees", "simd", "vr", "virtualJoystick", "optimizations", "highlights", "assetsManager",
+            "mapTexture", "dynamicFloatArray",
+            "imageProcessing", "serialization", "probes", "layer", "textureTools",
                 "materialsLibrary/babylon.gridMaterial.js",
                 "loaders/babylon.glTFFileLoader.js"
         ],