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alpha = fresnelSchlickEnvironmentGGX(clamp(dot(viewDirectionW, normalForward), 0.0, 1.0), vec3(opacity0), vec3(opacity90), sqrt(microSurface)).x;
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alpha = fresnelSchlickEnvironmentGGX(clamp(dot(viewDirectionW, normalForward), 0.0, 1.0), vec3(opacity0), vec3(opacity90), sqrt(microSurface)).x;
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