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Added entry to list of updates for Unity Exporter

Change of mesh name being used by Unity Exporter
punkoffice 10 سال پیش
والد
کامیت
d47689aebe
1فایلهای تغییر یافته به همراه1 افزوده شده و 0 حذف شده
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      dist/preview release - alpha/what's new.md

+ 1 - 0
dist/preview release - alpha/what's new.md

@@ -21,6 +21,7 @@
     - Changes to meshes transform baking and added flipFaces [PR](https://github.com/BabylonJS/Babylon.js/pull/579) [jahow](https://github.com/jahow)
     - SerializeMesh serializes a mesh or array of meshes to be imported with the loader's ImportMesh. [PR](https://github.com/BabylonJS/Babylon.js/pull/583) [PR2](https://github.com/BabylonJS/Babylon.js/pull/609) [RaananW](https://github.com/RaananW)
 	- onCollide callback for meshes calling moveWithCollisions. [PR](https://github.com/BabylonJS/Babylon.js/pull/585) [RaananW](https://github.com/RaananW)
+	- Unity Exporter now uses game object name as the Babylon.js mesh name, instead of mesh name which is not unique when dealing with primitive objects (cubes, spheres, planes, etc..) [ozRocker] (https://github.com/punkoffice)	
   - **Bug fixes**
     - Fixing bug with rig cameras positioning [deltakosh](https://github.com/deltakosh)
     - Instance meshes' geometry ID is now serialized correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/607) [RaananW](https://github.com/RaananW)