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@@ -11,5 +11,5 @@ void main(void)
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vec4 blurred = texture2D(textureSampler, vUV);
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vec4 original = texture2D(originalSampler, vUV);
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float coc = texture2D(circleOfConfusionSampler, vUV).r;
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- gl_FragColor = (original * (1.0-coc))+(blurred*coc);
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+ gl_FragColor = mix(original, blurred, coc);
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}
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