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linting & simpler right vector computation

Cedric Guillemet %!s(int64=4) %!d(string=hai) anos
pai
achega
d3e939bf94
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Cameras/arcRotateCamera.ts

+ 1 - 1
src/Cameras/arcRotateCamera.ts

@@ -892,7 +892,7 @@ export class ArcRotateCamera extends TargetCamera {
             }
 
             this._viewMatrix.invertToRef(this._cameraTransformMatrix);
-            Vector3.TransformNormalToRef(new Vector3(1,0,0), this._cameraTransformMatrix, this._transformedDirection);
+            this._transformedDirection.set(this._cameraTransformMatrix.m[0], this._cameraTransformMatrix.m[1], this._cameraTransformMatrix.m[2]);
 
             // panning on X Axis
             this._transformedDirection.x *= this.panningAxis.x * this.inertialPanningX;