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@@ -22,7 +22,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var AdvancedDynamicTexture = (function (_super) {
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+ var AdvancedDynamicTexture = /** @class */ (function (_super) {
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__extends(AdvancedDynamicTexture, _super);
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function AdvancedDynamicTexture(name, width, height, scene, generateMipMaps, samplingMode) {
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if (width === void 0) { width = 0; }
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@@ -462,7 +462,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Measure = (function () {
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+ var Measure = /** @class */ (function () {
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function Measure(left, top, width, height) {
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this.left = left;
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this.top = top;
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@@ -507,7 +507,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Vector2WithInfo = (function (_super) {
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+ var Vector2WithInfo = /** @class */ (function (_super) {
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__extends(Vector2WithInfo, _super);
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function Vector2WithInfo(source, buttonIndex) {
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if (buttonIndex === void 0) { buttonIndex = 0; }
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@@ -518,7 +518,7 @@ var BABYLON;
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return Vector2WithInfo;
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}(BABYLON.Vector2));
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GUI.Vector2WithInfo = Vector2WithInfo;
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- var Matrix2D = (function () {
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+ var Matrix2D = /** @class */ (function () {
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function Matrix2D(m00, m01, m10, m11, m20, m21) {
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this.m = new Float32Array(6);
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this.fromValues(m00, m01, m10, m11, m20, m21);
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@@ -639,7 +639,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var ValueAndUnit = (function () {
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+ var ValueAndUnit = /** @class */ (function () {
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function ValueAndUnit(value, unit, negativeValueAllowed) {
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if (unit === void 0) { unit = ValueAndUnit.UNITMODE_PIXEL; }
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if (negativeValueAllowed === void 0) { negativeValueAllowed = true; }
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@@ -757,7 +757,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Control = (function () {
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+ var Control = /** @class */ (function () {
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// Functions
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function Control(name) {
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this.name = name;
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@@ -1803,7 +1803,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Container = (function (_super) {
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+ var Container = /** @class */ (function (_super) {
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__extends(Container, _super);
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function Container(name) {
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var _this = _super.call(this, name) || this;
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@@ -1982,7 +1982,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var StackPanel = (function (_super) {
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+ var StackPanel = /** @class */ (function (_super) {
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__extends(StackPanel, _super);
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function StackPanel(name) {
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var _this = _super.call(this, name) || this;
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@@ -2124,7 +2124,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Rectangle = (function (_super) {
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+ var Rectangle = /** @class */ (function (_super) {
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__extends(Rectangle, _super);
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function Rectangle(name) {
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var _this = _super.call(this, name) || this;
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@@ -2240,7 +2240,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Ellipse = (function (_super) {
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+ var Ellipse = /** @class */ (function (_super) {
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__extends(Ellipse, _super);
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function Ellipse(name) {
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var _this = _super.call(this, name) || this;
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@@ -2306,7 +2306,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Line = (function (_super) {
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+ var Line = /** @class */ (function (_super) {
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__extends(Line, _super);
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function Line(name) {
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var _this = _super.call(this, name) || this;
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@@ -2506,7 +2506,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Slider = (function (_super) {
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+ var Slider = /** @class */ (function (_super) {
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__extends(Slider, _super);
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function Slider(name) {
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var _this = _super.call(this, name) || this;
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@@ -2740,7 +2740,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Checkbox = (function (_super) {
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+ var Checkbox = /** @class */ (function (_super) {
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__extends(Checkbox, _super);
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function Checkbox(name) {
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var _this = _super.call(this, name) || this;
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@@ -2856,7 +2856,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var RadioButton = (function (_super) {
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+ var RadioButton = /** @class */ (function (_super) {
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__extends(RadioButton, _super);
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function RadioButton(name) {
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var _this = _super.call(this, name) || this;
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@@ -2993,7 +2993,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var TextBlock = (function (_super) {
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+ var TextBlock = /** @class */ (function (_super) {
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__extends(TextBlock, _super);
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function TextBlock(name, text) {
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if (text === void 0) { text = ""; }
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@@ -3202,7 +3202,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Image = (function (_super) {
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+ var Image = /** @class */ (function (_super) {
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__extends(Image, _super);
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function Image(name, url) {
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if (url === void 0) { url = null; }
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@@ -3494,7 +3494,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var Button = (function (_super) {
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+ var Button = /** @class */ (function (_super) {
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__extends(Button, _super);
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function Button(name) {
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var _this = _super.call(this, name) || this;
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@@ -3623,7 +3623,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var ColorPicker = (function (_super) {
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+ var ColorPicker = /** @class */ (function (_super) {
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__extends(ColorPicker, _super);
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function ColorPicker(name) {
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var _this = _super.call(this, name) || this;
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@@ -3969,7 +3969,7 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var InputText = (function (_super) {
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+ var InputText = /** @class */ (function (_super) {
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__extends(InputText, _super);
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function InputText(name, text) {
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if (text === void 0) { text = ""; }
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@@ -4218,12 +4218,12 @@ var BABYLON;
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return;
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}
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// Printable characters
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- if ((keyCode === -1) ||
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- (keyCode === 32) ||
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- (keyCode > 47 && keyCode < 58) ||
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- (keyCode > 64 && keyCode < 91) ||
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- (keyCode > 185 && keyCode < 193) ||
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- (keyCode > 218 && keyCode < 223) ||
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+ if ((keyCode === -1) || // Direct access
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+ (keyCode === 32) || // Space
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+ (keyCode > 47 && keyCode < 58) || // Numbers
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+ (keyCode > 64 && keyCode < 91) || // Letters
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+ (keyCode > 185 && keyCode < 193) || // Special characters
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+ (keyCode > 218 && keyCode < 223) || // Special characters
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(keyCode > 95 && keyCode < 112)) {
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if (this._cursorOffset === 0) {
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this.text += key;
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@@ -4382,13 +4382,13 @@ var BABYLON;
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(function (BABYLON) {
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var GUI;
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(function (GUI) {
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- var KeyPropertySet = (function () {
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+ var KeyPropertySet = /** @class */ (function () {
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function KeyPropertySet() {
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}
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return KeyPropertySet;
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}());
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GUI.KeyPropertySet = KeyPropertySet;
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- var VirtualKeyboard = (function (_super) {
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+ var VirtualKeyboard = /** @class */ (function (_super) {
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__extends(VirtualKeyboard, _super);
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function VirtualKeyboard() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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