@@ -285,6 +285,7 @@
- Fix a bug when resizing a MRT ([Popov72](https://github.com/Popov72))
- Fixed an infinite clone recursion bug in `InstancedMesh` due to `DeepCopier.DeepCopy` cloning `parent` ([Poolminer](https://github.com/Poolminer/))
- Fixed an issue with multiview textures ([RaananW](https://github.com/RaananW/))
+- Screenshot height and width is now forced to be integers to prevent mismatch with openGL context ([jekelija](https://github.com/jekelija))
## Breaking changes
@@ -205,7 +205,6 @@
- Sometimes duplicate controller models are loaded in VR ([TrevorDev](https://github.com/TrevorDev))
- Particle emit rate and start size over time do not reset on every particle system start ([TrevorDev](https://github.com/TrevorDev))
- SSAO2 now correctly takes diffuse texture alpha value into account ([CraigFeldspar](https://github.com/CraigFeldspar))
-- Screenshot height and width is now forced to be integers to prevent mismatch with openGL context ([jekelija](https://github.com/jekelija))
### Core Engine