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@@ -32543,7 +32543,7 @@ var BABYLON;
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* Child classes can use it to update shaders
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*/
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StandardMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
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- if (this.isFrozen) {
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+ if (subMesh.effect && this.isFrozen) {
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if (this._wasPreviouslyReady && subMesh.effect) {
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return true;
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}
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@@ -34003,7 +34003,7 @@ var BABYLON;
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};
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PBRBaseMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
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var _this = this;
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- if (this.isFrozen) {
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+ if (subMesh.effect && this.isFrozen) {
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if (this._wasPreviouslyReady) {
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return true;
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}
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