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@@ -186,8 +186,11 @@
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this._processIncludes(fragmentCode, fragmentCodeWithIncludes => {
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this._processShaderConversion(fragmentCodeWithIncludes, true, migratedFragmentCode => {
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if (baseName) {
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- this._vertexSourceCode = "#define SHADER_NAME vertex:" + baseName + "\n" + migratedVertexCode;
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- this._fragmentSourceCode = "#define SHADER_NAME fragment:" + baseName + "\n" + migratedFragmentCode;
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+ var vertex = baseName.vertexElement || baseName.vertex || baseName;
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+ var fragment = baseName.fragmentElement || baseName.fragment || baseName;
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+
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+ this._vertexSourceCode = "#define SHADER_NAME vertex:" + vertex + "\n" + migratedVertexCode;
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+ this._fragmentSourceCode = "#define SHADER_NAME fragment:" + fragment + "\n" + migratedFragmentCode;
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} else {
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this._vertexSourceCode = migratedVertexCode;
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this._fragmentSourceCode = migratedFragmentCode;
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