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var root = new Mesh("hemisphereLight", scene);
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var root = new Mesh("hemisphereLight", scene);
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var hemisphere = HemisphereBuilder.CreateHemisphere(root.name, {segments: 10, diameter: 1}, scene);
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var hemisphere = HemisphereBuilder.CreateHemisphere(root.name, {segments: 10, diameter: 1}, scene);
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