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@@ -259,8 +259,10 @@
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var material: Material;
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for (index = 0; index < scene.materials.length; index++) {
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material = scene.materials[index];
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- //ShaderMaterial is not yet being serialized.
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- if(material instanceof ShaderMaterial) continue;
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+ //ShaderMaterial is not yet being serialized.
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+ if(material instanceof ShaderMaterial) {
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+ continue;
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+ }
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serializationObject.materials.push(material.serialize());
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}
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