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@@ -220,7 +220,7 @@ module BABYLON {
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this._scene = scene;
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// Misc
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- var floatTextureType = scene.getEngine()["_badOS"] ? Engine.TEXTURETYPE_HALF_FLOAT : Engine.TEXTURETYPE_FLOAT;
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+ var floatTextureType = scene.getEngine().getCaps().textureFloatRender ? Engine.TEXTURETYPE_FLOAT : Engine.TEXTURETYPE_HALF_FLOAT;
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// Create pass post-process
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if (!originalPostProcess) {
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