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@@ -134,6 +134,7 @@
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- Added LoadScriptAsync tools helper function [MackeyK24](https://github.com/mackeyk24))
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- Added customShaderNameResolve to PBRMaterialBase to allow subclasses to specify custom shader information [MackeyK24](https://github.com/mackeyk24))
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- Added PBRCustomMaterial to material library to allow easy subclassing of PBR materials [MackeyK24](https://github.com/mackeyk24))
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+- Added LoadSkinAsync to GLTF2 loaders to allow custom skinning support [MackeyK24](https://github.com/mackeyk24))
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- Added `auto-exposure` support in `StandardRenderingPipeline` when `HDR` is enabled ([julien-moreau](https://github.com/julien-moreau))
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### OBJ Loader
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