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Merge branch 'master' of https://github.com/BabylonJS/Babylon.js

David Catuhe 10 years ago
parent
commit
d170b5a6b9
1 changed files with 0 additions and 3 deletions
  1. 0 3
      Babylon/Mesh/babylon.abstractMesh.js

+ 0 - 3
Babylon/Mesh/babylon.abstractMesh.js

@@ -453,7 +453,6 @@ var BABYLON;
             this._updateBoundingInfo();
             // Absolute position
             this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]);
-            // Callbacks
             for (var callbackIndex = 0; callbackIndex < this._onAfterWorldMatrixUpdate.length; callbackIndex++) {
                 this._onAfterWorldMatrixUpdate[callbackIndex](this);
             }
@@ -785,7 +784,6 @@ var BABYLON;
             if (this.getPhysicsImpostor() !== BABYLON.PhysicsEngine.NoImpostor) {
                 this.setPhysicsState(BABYLON.PhysicsEngine.NoImpostor);
             }
-            // Intersections in progress
             for (index = 0; index < this._intersectionsInProgress.length; index++) {
                 var other = this._intersectionsInProgress[index];
                 var pos = other._intersectionsInProgress.indexOf(this);
@@ -797,7 +795,6 @@ var BABYLON;
             // Remove from scene
             this.getScene().removeMesh(this);
             if (!doNotRecurse) {
-                // Particles
                 for (index = 0; index < this.getScene().particleSystems.length; index++) {
                     if (this.getScene().particleSystems[index].emitter === this) {
                         this.getScene().particleSystems[index].dispose();