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@@ -0,0 +1,391 @@
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+import { NodeMaterialBlock } from '../../nodeMaterialBlock';
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+import { NodeMaterialBlockConnectionPointTypes } from '../../nodeMaterialBlockConnectionPointTypes';
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+import { NodeMaterialBuildState } from '../../nodeMaterialBuildState';
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+import { NodeMaterialBlockTargets } from '../../nodeMaterialBlockTargets';
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+import { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';
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+import { BaseTexture } from '../../../Textures/baseTexture';
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+import { AbstractMesh } from '../../../../Meshes/abstractMesh';
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+import { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';
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+import { Effect } from '../../../effect';
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+import { Mesh } from '../../../../Meshes/mesh';
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+import { Nullable } from '../../../../types';
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+import { _TypeStore } from '../../../../Misc/typeStore';
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+import { Texture } from '../../../Textures/texture';
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+import { Scene } from '../../../../scene';
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+import { InputBlock } from '../Input/inputBlock';
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+import { NodeMaterialWellKnownValues } from '../../nodeMaterialWellKnownValues';
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+import { Constants } from '../../../../Engines/constants';
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+
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+/**
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+ * Block used to read a reflection texture from a sampler
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+ */
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+export class ReflectionTextureBlock extends NodeMaterialBlock {
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+ private _define3DName: string;
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+ private _defineCubicName: string;
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+ private _defineExplicitName: string;
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+ private _defineProjectionName: string;
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+ private _defineLocalCubicName: string;
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+ private _defineSphericalName: string;
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+ private _definePlanarName: string;
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+ private _defineEquirectangularName: string;
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+ private _defineMirroredEquirectangularFixedName: string;
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+ private _defineEquirectangularFixedName: string;
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+ private _defineSkyboxName: string;
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+ private _cubeSamplerName: string;
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+ private _2DSamplerName: string;
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+ private _positionUVWName: string;
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+ private _directionWName: string;
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+ private _reflectionCoordsName: string;
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+ private _reflection2DCoordsName: string;
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+ private _reflectionColorName: string;
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+ private _reflectionMatrixName: string;
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+
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+ /**
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+ * Gets or sets the texture associated with the node
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+ */
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+ public texture: Nullable<BaseTexture>;
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+
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+ /**
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+ * Create a new TextureBlock
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+ * @param name defines the block name
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+ */
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+ public constructor(name: string) {
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+ super(name, NodeMaterialBlockTargets.VertexAndFragment);
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+
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+ this.registerInput("position", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Vertex);
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+ this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);
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+ this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);
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+ this.registerInput("world", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);
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+
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+ this.registerInput("cameraPosition", NodeMaterialBlockConnectionPointTypes.Vector3, false, NodeMaterialBlockTargets.Fragment);
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+ this.registerInput("view", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Fragment);
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+
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+ this.registerOutput("rgb", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Fragment);
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+ this.registerOutput("r", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
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+ this.registerOutput("g", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
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+ this.registerOutput("b", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);
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+ }
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+
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+ /**
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+ * Gets the current class name
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+ * @returns the class name
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+ */
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+ public getClassName() {
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+ return "ReflectionTextureBlock";
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+ }
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+
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+ /**
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+ * Gets the world position input component
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+ */
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+ public get position(): NodeMaterialConnectionPoint {
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+ return this._inputs[0];
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+ }
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+
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+ /**
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+ * Gets the world position input component
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+ */
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+ public get worldPosition(): NodeMaterialConnectionPoint {
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+ return this._inputs[1];
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+ }
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+
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+ /**
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+ * Gets the world normal input component
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+ */
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+ public get worldNormal(): NodeMaterialConnectionPoint {
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+ return this._inputs[2];
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+ }
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+
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+ /**
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+ * Gets the world input component
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+ */
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+ public get world(): NodeMaterialConnectionPoint {
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+ return this._inputs[3];
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+ }
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+
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+ /**
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+ * Gets the camera (or eye) position component
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+ */
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+ public get cameraPosition(): NodeMaterialConnectionPoint {
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+ return this._inputs[4];
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+ }
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+
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+ /**
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+ * Gets the view input component
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+ */
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+ public get view(): NodeMaterialConnectionPoint {
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+ return this._inputs[5];
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+ }
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+
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+ /**
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+ * Gets the rgb output component
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+ */
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+ public get rgb(): NodeMaterialConnectionPoint {
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+ return this._outputs[0];
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+ }
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+
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+ /**
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+ * Gets the r output component
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+ */
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+ public get r(): NodeMaterialConnectionPoint {
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+ return this._outputs[1];
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+ }
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+
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+ /**
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+ * Gets the g output component
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+ */
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+ public get g(): NodeMaterialConnectionPoint {
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+ return this._outputs[2];
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+ }
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+
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+ /**
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+ * Gets the b output component
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+ */
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+ public get b(): NodeMaterialConnectionPoint {
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+ return this._outputs[3];
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+ }
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+
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+ public autoConfigure() {
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+ if (!this.position.isConnected) {
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+ let positionInput = new InputBlock("position");
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+ positionInput.setAsAttribute();
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+ positionInput.output.connectTo(this.position);
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+ }
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+
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+ if (!this.world.isConnected) {
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+ let worldInput = new InputBlock("world");
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+ worldInput.setAsWellKnownValue(NodeMaterialWellKnownValues.World);
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+ worldInput.output.connectTo(this.world);
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+ }
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+
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+ if (!this.cameraPosition.isConnected) {
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+ let cameraPositionInput = new InputBlock("cameraPosition");
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+ cameraPositionInput.setAsWellKnownValue(NodeMaterialWellKnownValues.CameraPosition);
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+ cameraPositionInput.output.connectTo(this.cameraPosition);
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+ }
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+
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+ if (!this.view.isConnected) {
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+ let viewInput = new InputBlock("view");
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+ viewInput.setAsWellKnownValue(NodeMaterialWellKnownValues.View);
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+ viewInput.output.connectTo(this.view);
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+ }
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+ }
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+
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+ public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {
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+ if (!defines._areTexturesDirty) {
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+ return;
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+ }
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+
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+ if (!this.texture || !this.texture.getTextureMatrix) {
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+ return;
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+ }
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+
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+ defines.setValue(this._define3DName, this.texture.isCube);
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+ defines.setValue(this._defineLocalCubicName, (<any>this.texture).boundingBoxSize ? true : false);
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+ defines.setValue(this._defineExplicitName, this.texture.coordinatesMode === Constants.TEXTURE_EXPLICIT_MODE);
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+ defines.setValue(this._defineSkyboxName, this.texture.coordinatesMode === Constants.TEXTURE_SKYBOX_MODE);
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+ defines.setValue(this._defineCubicName, this.texture.coordinatesMode === Constants.TEXTURE_CUBIC_MODE);
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+ defines.setValue(this._defineSphericalName, this.texture.coordinatesMode === Constants.TEXTURE_SPHERICAL_MODE);
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+ defines.setValue(this._definePlanarName, this.texture.coordinatesMode === Constants.TEXTURE_PLANAR_MODE);
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+ defines.setValue(this._defineProjectionName, this.texture.coordinatesMode === Constants.TEXTURE_PROJECTION_MODE);
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+ defines.setValue(this._defineEquirectangularName, this.texture.coordinatesMode === Constants.TEXTURE_EQUIRECTANGULAR_MODE);
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+ defines.setValue(this._defineEquirectangularFixedName, this.texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MODE);
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+ defines.setValue(this._defineMirroredEquirectangularFixedName, this.texture.coordinatesMode === Constants.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE);
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+ }
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+
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+ public isReady() {
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+ if (this.texture && !this.texture.isReadyOrNotBlocking()) {
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+
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+ public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {
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+ if (!mesh || !this.texture) {
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+ return;
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+ }
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+
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+ effect.setMatrix(this._reflectionMatrixName, this.texture.getReflectionTextureMatrix());
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+
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+ if (this.texture.isCube) {
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+ effect.setTexture(this._cubeSamplerName, this.texture);
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+ } else {
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+ effect.setTexture(this._2DSamplerName, this.texture);
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+ }
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+ }
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+
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+ private _injectVertexCode(state: NodeMaterialBuildState) {
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+ let worldPosVaryingName = "v_" + this.worldPosition.associatedVariableName;
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+ if (state._emitVaryingFromString(worldPosVaryingName, "vec3")) {
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+ state.compilationString += `${worldPosVaryingName} = ${this.worldPosition.associatedVariableName}.xyz;\r\n`;
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+ }
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+
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+ let worldNormalVaryingName = "v_" + this.worldNormal.associatedVariableName;
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+ if (state._emitVaryingFromString(worldNormalVaryingName, "vec3")) {
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+ state.compilationString += `${worldNormalVaryingName} = ${this.worldNormal.associatedVariableName}.xyz;\r\n`;
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+ }
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+
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+ this._positionUVWName = state._getFreeVariableName("positionUVW");
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+ this._directionWName = state._getFreeVariableName("directionW");
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+
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+ if (state._emitVaryingFromString(this._positionUVWName, "vec3", this._defineSkyboxName)) {
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+ state.compilationString += `#ifdef ${this._defineSkyboxName}\r\n`;
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+ state.compilationString += `${this._positionUVWName} = ${this.position.associatedVariableName};\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+ }
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+
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+ if (state._emitVaryingFromString(this._directionWName, "vec3", `defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})`)) {
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+ state.compilationString += `#if defined(${this._defineEquirectangularFixedName}) || defined(${this._defineMirroredEquirectangularFixedName})\r\n`;
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+ state.compilationString += `${this._directionWName} = normalize(vec3(${this.world.associatedVariableName} * vec4(${this.position.associatedVariableName}, 0.0)));\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+ }
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+ }
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+
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+ private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string) {
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+ state.compilationString += `${this._declareOutput(output, state)} = ${this._reflectionColorName}.${swizzle};\r\n`;
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+ }
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+
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+ protected _buildBlock(state: NodeMaterialBuildState) {
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+ super._buildBlock(state);
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+
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+ if (state.target !== NodeMaterialBlockTargets.Fragment) {
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+ this._define3DName = state._getFreeDefineName("REFLECTIONMAP_3D");
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+ this._defineCubicName = state._getFreeDefineName("REFLECTIONMAP_CUBIC");
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+ this._defineSphericalName = state._getFreeDefineName("REFLECTIONMAP_SPHERICAL");
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+ this._definePlanarName = state._getFreeDefineName("REFLECTIONMAP_PLANAR");
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+ this._defineProjectionName = state._getFreeDefineName("REFLECTIONMAP_PROJECTION");
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+ this._defineExplicitName = state._getFreeDefineName("REFLECTIONMAP_EXPLICIT");
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+ this._defineEquirectangularName = state._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR");
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+ this._defineLocalCubicName = state._getFreeDefineName("USE_LOCAL_REFLECTIONMAP_CUBIC");
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+ this._defineMirroredEquirectangularFixedName = state._getFreeDefineName("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED");
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+ this._defineEquirectangularFixedName = state._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR_FIXED");
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+ this._defineSkyboxName = state._getFreeDefineName("REFLECTIONMAP_SKYBOX");
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+
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+ // Vertex
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+ this._injectVertexCode(state);
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+ return;
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+ }
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+
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+ state.sharedData.blockingBlocks.push(this);
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+ state.sharedData.textureBlocks.push(this);
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+
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+ // Samplers
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+ this._cubeSamplerName = state._getFreeVariableName(this.name + "CubeSampler");
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+ state.samplers.push(this._cubeSamplerName);
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+
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+ this._2DSamplerName = state._getFreeVariableName(this.name + "2DSampler");
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+ state.samplers.push(this._2DSamplerName);
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+
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+ state._samplerDeclaration += `#ifdef ${this._define3DName}\r\n`;
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+ state._samplerDeclaration += `uniform samplerCube ${this._cubeSamplerName};\r\n`;
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+ state._samplerDeclaration += `#else\r\n`;
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+ state._samplerDeclaration += `uniform sampler2D ${this._2DSamplerName};\r\n`;
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+ state._samplerDeclaration += `#endif\r\n`;
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+
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+ // Fragment
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+ state.sharedData.blocksWithDefines.push(this);
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+ state.sharedData.bindableBlocks.push(this);
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+
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+ let comments = `//${this.name}`;
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+ state._emitFunction("ReciprocalPI", "#define RECIPROCAL_PI2 0.15915494", "");
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+ state._emitFunctionFromInclude("reflectionFunction", comments);
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+
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+ this._reflectionColorName = state._getFreeVariableName("reflectionColor");
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+ this._reflectionCoordsName = state._getFreeVariableName("reflectionUVW");
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+ this._reflection2DCoordsName = state._getFreeVariableName("reflectionUV");
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+ this._reflectionMatrixName = state._getFreeVariableName("reflectionMatrix");
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+
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+ state._emitUniformFromString(this._reflectionMatrixName, "mat4");
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+
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+ // Code
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+ let worldPos = `vec4(v_${this.worldPosition.associatedVariableName}, 1.0)`;
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+ let worldNormal = "v_" + this.worldNormal.associatedVariableName + ".xyz";
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+ let reflectionMatrix = this._reflectionMatrixName;
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+ let direction = `normalize(${this._directionWName})`;
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+ let positionUVW = `${this._positionUVWName}`;
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+ let vEyePosition = `${this.cameraPosition.associatedVariableName}`;
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+ let view = `${this.view.associatedVariableName}`;
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+
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+ state.compilationString += `vec3 ${this._reflectionColorName};\r\n`;
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+ state.compilationString += `#ifdef ${this._define3DName}\r\n`;
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+ state.compilationString += `#ifdef ${this._defineMirroredEquirectangularFixedName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeMirroredFixedEquirectangularCoords(${worldPos}, ${worldNormal}, ${direction});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._defineEquirectangularFixedName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeFixedEquirectangularCoords(${worldPos}, ${worldNormal}, ${direction});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._defineEquirectangularName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeEquirectangularCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n`;
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+ state.compilationString += ` #endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._defineSphericalName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeSphericalCoords(${worldPos}, ${worldNormal}, ${view}, ${reflectionMatrix});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._definePlanarName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computePlanarCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._defineCubicName}\r\n`;
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+ state.compilationString += ` #ifdef ${this._defineLocalCubicName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeCubicLocalCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix}, vReflectionSize, vReflectionPosition);\r\n`;
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+ state.compilationString += ` #else\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeCubicCoords(${worldPos}, ${worldNormal}, ${vEyePosition}.xyz, ${reflectionMatrix});\r\n`;
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+ state.compilationString += ` #endif\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._defineProjectionName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeProjectionCoords(${worldPos}, ${view}, ${reflectionMatrix});\r\n`;
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+ state.compilationString += `#endif\r\n`;
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+
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+ state.compilationString += `#ifdef ${this._defineSkyboxName}\r\n`;
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+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = computeSkyBoxCoords(${positionUVW}, ${reflectionMatrix});\r\n`;
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+ state.compilationString += `#endif\r\n`;
|
|
|
+
|
|
|
+ state.compilationString += `#ifdef ${this._defineExplicitName}\r\n`;
|
|
|
+ state.compilationString += ` vec3 ${this._reflectionCoordsName} = vec3(0, 0, 0);\r\n`;
|
|
|
+ state.compilationString += `#endif\r\n`;
|
|
|
+
|
|
|
+ state.compilationString += `${this._reflectionColorName} = textureCube(${this._cubeSamplerName}, ${this._reflectionCoordsName}).rgb;\r\n`;
|
|
|
+ state.compilationString += `#else\r\n`;
|
|
|
+ state.compilationString += `vec2 ${this._reflection2DCoordsName} = ${this._reflectionCoordsName}.xy;\r\n`;
|
|
|
+
|
|
|
+ state.compilationString += `#ifdef ${this._defineProjectionName}\r\n`;
|
|
|
+ state.compilationString += `${this._reflection2DCoordsName} /= ${this._reflectionCoordsName}.z;\r\n`;
|
|
|
+ state.compilationString += `#endif\r\n`;
|
|
|
+
|
|
|
+ state.compilationString += `${this._reflection2DCoordsName}.y = 1.0 - ${this._reflection2DCoordsName}.y;\r\n`;
|
|
|
+ state.compilationString += `${this._reflectionColorName} = texture2D(${this._2DSamplerName}, ${this._reflection2DCoordsName}).rgb;\r\n`;
|
|
|
+ state.compilationString += `#endif\r\n`;
|
|
|
+
|
|
|
+ for (var output of this._outputs) {
|
|
|
+ if (output.connectedBlocks.length) {
|
|
|
+ this._writeOutput(state, output, output.name);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return this;
|
|
|
+ }
|
|
|
+
|
|
|
+ public serialize(): any {
|
|
|
+ let serializationObject = super.serialize();
|
|
|
+
|
|
|
+ if (this.texture) {
|
|
|
+ serializationObject.texture = this.texture.serialize();
|
|
|
+ }
|
|
|
+
|
|
|
+ return serializationObject;
|
|
|
+ }
|
|
|
+
|
|
|
+ public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {
|
|
|
+ super._deserialize(serializationObject, scene, rootUrl);
|
|
|
+
|
|
|
+ if (serializationObject.texture) {
|
|
|
+ this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+_TypeStore.RegisteredTypes["BABYLON.ReflectionTextureBlock"] = ReflectionTextureBlock;
|