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@@ -45965,7 +45965,11 @@ declare module "babylonjs/Engines/nativeEngine" {
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*/
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*/
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createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>): InternalTexture;
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createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>): InternalTexture;
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private _getSamplingFilter;
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private _getSamplingFilter;
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- createRenderTargetTexture(size: any, options: boolean | RenderTargetCreationOptions): InternalTexture;
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+ private static _GetNativeTextureFormat;
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+ createRenderTargetTexture(size: number | {
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+ width: number;
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+ height: number;
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+ }, options: boolean | RenderTargetCreationOptions): InternalTexture;
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updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void;
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updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void;
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bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void;
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bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void;
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unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps?: boolean, onBeforeUnbind?: () => void): void;
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unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps?: boolean, onBeforeUnbind?: () => void): void;
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@@ -47788,6 +47792,10 @@ declare module "babylonjs/Helpers/photoDome" {
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*/
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*/
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protected _mesh: Mesh;
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protected _mesh: Mesh;
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/**
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/**
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+ * Gets the mesh used for the skybox.
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+ */
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+ readonly mesh: Mesh;
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+ /**
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* The current fov(field of view) multiplier, 0.0 - 2.0. Defaults to 1.0. Lower values "zoom in" and higher values "zoom out".
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* The current fov(field of view) multiplier, 0.0 - 2.0. Defaults to 1.0. Lower values "zoom in" and higher values "zoom out".
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* Also see the options.resolution property.
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* Also see the options.resolution property.
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*/
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*/
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@@ -109796,7 +109804,11 @@ declare module BABYLON {
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*/
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*/
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createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>): InternalTexture;
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createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap?: boolean, onLoad?: Nullable<(data?: any) => void>, onError?: Nullable<(message?: string, exception?: any) => void>, format?: number, forcedExtension?: any, createPolynomials?: boolean, lodScale?: number, lodOffset?: number, fallback?: Nullable<InternalTexture>): InternalTexture;
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private _getSamplingFilter;
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private _getSamplingFilter;
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- createRenderTargetTexture(size: any, options: boolean | RenderTargetCreationOptions): InternalTexture;
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+ private static _GetNativeTextureFormat;
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+ createRenderTargetTexture(size: number | {
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+ width: number;
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+ height: number;
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+ }, options: boolean | RenderTargetCreationOptions): InternalTexture;
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updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void;
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updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void;
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bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void;
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bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void;
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unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps?: boolean, onBeforeUnbind?: () => void): void;
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unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps?: boolean, onBeforeUnbind?: () => void): void;
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@@ -111422,6 +111434,10 @@ declare module BABYLON {
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*/
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*/
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protected _mesh: Mesh;
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protected _mesh: Mesh;
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/**
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/**
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+ * Gets the mesh used for the skybox.
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+ */
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+ readonly mesh: Mesh;
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+ /**
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* The current fov(field of view) multiplier, 0.0 - 2.0. Defaults to 1.0. Lower values "zoom in" and higher values "zoom out".
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* The current fov(field of view) multiplier, 0.0 - 2.0. Defaults to 1.0. Lower values "zoom in" and higher values "zoom out".
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* Also see the options.resolution property.
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* Also see the options.resolution property.
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*/
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*/
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