|
@@ -4235,6 +4235,7 @@ declare module BABYLON {
|
|
upperRadiusLimit: any;
|
|
upperRadiusLimit: any;
|
|
inertialPanningX: number;
|
|
inertialPanningX: number;
|
|
inertialPanningY: number;
|
|
inertialPanningY: number;
|
|
|
|
+ panningInertia: number;
|
|
angularSensibilityX: number;
|
|
angularSensibilityX: number;
|
|
angularSensibilityY: number;
|
|
angularSensibilityY: number;
|
|
pinchPrecision: number;
|
|
pinchPrecision: number;
|
|
@@ -5032,6 +5033,165 @@ declare module BABYLON.Debug {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
|
|
+ class LensFlare {
|
|
|
|
+ size: number;
|
|
|
|
+ position: number;
|
|
|
|
+ color: Color3;
|
|
|
|
+ texture: Texture;
|
|
|
|
+ alphaMode: number;
|
|
|
|
+ private _system;
|
|
|
|
+ constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
|
|
|
|
+ dispose: () => void;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class LensFlareSystem {
|
|
|
|
+ name: string;
|
|
|
|
+ lensFlares: LensFlare[];
|
|
|
|
+ borderLimit: number;
|
|
|
|
+ viewportBorder: number;
|
|
|
|
+ meshesSelectionPredicate: (mesh: Mesh) => boolean;
|
|
|
|
+ layerMask: number;
|
|
|
|
+ id: string;
|
|
|
|
+ private _scene;
|
|
|
|
+ private _emitter;
|
|
|
|
+ private _vertexBuffers;
|
|
|
|
+ private _indexBuffer;
|
|
|
|
+ private _effect;
|
|
|
|
+ private _positionX;
|
|
|
|
+ private _positionY;
|
|
|
|
+ private _isEnabled;
|
|
|
|
+ constructor(name: string, emitter: any, scene: Scene);
|
|
|
|
+ isEnabled: boolean;
|
|
|
|
+ getScene(): Scene;
|
|
|
|
+ getEmitter(): any;
|
|
|
|
+ setEmitter(newEmitter: any): void;
|
|
|
|
+ getEmitterPosition(): Vector3;
|
|
|
|
+ computeEffectivePosition(globalViewport: Viewport): boolean;
|
|
|
|
+ _isVisible(): boolean;
|
|
|
|
+ render(): boolean;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
|
|
|
|
+ serialize(): any;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class BoundingBox implements ICullable {
|
|
|
|
+ minimum: Vector3;
|
|
|
|
+ maximum: Vector3;
|
|
|
|
+ vectors: Vector3[];
|
|
|
|
+ center: Vector3;
|
|
|
|
+ centerWorld: Vector3;
|
|
|
|
+ extendSize: Vector3;
|
|
|
|
+ extendSizeWorld: Vector3;
|
|
|
|
+ directions: Vector3[];
|
|
|
|
+ vectorsWorld: Vector3[];
|
|
|
|
+ minimumWorld: Vector3;
|
|
|
|
+ maximumWorld: Vector3;
|
|
|
|
+ private _worldMatrix;
|
|
|
|
+ constructor(minimum: Vector3, maximum: Vector3);
|
|
|
|
+ getWorldMatrix(): Matrix;
|
|
|
|
+ setWorldMatrix(matrix: Matrix): BoundingBox;
|
|
|
|
+ _update(world: Matrix): void;
|
|
|
|
+ isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ intersectsPoint(point: Vector3): boolean;
|
|
|
|
+ intersectsSphere(sphere: BoundingSphere): boolean;
|
|
|
|
+ intersectsMinMax(min: Vector3, max: Vector3): boolean;
|
|
|
|
+ static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
|
|
|
|
+ static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
|
|
|
|
+ static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
|
|
|
|
+ static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ interface ICullable {
|
|
|
|
+ isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ }
|
|
|
|
+ class BoundingInfo implements ICullable {
|
|
|
|
+ minimum: Vector3;
|
|
|
|
+ maximum: Vector3;
|
|
|
|
+ boundingBox: BoundingBox;
|
|
|
|
+ boundingSphere: BoundingSphere;
|
|
|
|
+ private _isLocked;
|
|
|
|
+ constructor(minimum: Vector3, maximum: Vector3);
|
|
|
|
+ isLocked: boolean;
|
|
|
|
+ update(world: Matrix): void;
|
|
|
|
+ isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ _checkCollision(collider: Collider): boolean;
|
|
|
|
+ intersectsPoint(point: Vector3): boolean;
|
|
|
|
+ intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class BoundingSphere {
|
|
|
|
+ minimum: Vector3;
|
|
|
|
+ maximum: Vector3;
|
|
|
|
+ center: Vector3;
|
|
|
|
+ radius: number;
|
|
|
|
+ centerWorld: Vector3;
|
|
|
|
+ radiusWorld: number;
|
|
|
|
+ private _tempRadiusVector;
|
|
|
|
+ constructor(minimum: Vector3, maximum: Vector3);
|
|
|
|
+ _update(world: Matrix): void;
|
|
|
|
+ isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
+ intersectsPoint(point: Vector3): boolean;
|
|
|
|
+ static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
|
|
+ class Ray {
|
|
|
|
+ origin: Vector3;
|
|
|
|
+ direction: Vector3;
|
|
|
|
+ length: number;
|
|
|
|
+ private _edge1;
|
|
|
|
+ private _edge2;
|
|
|
|
+ private _pvec;
|
|
|
|
+ private _tvec;
|
|
|
|
+ private _qvec;
|
|
|
|
+ private _tmpRay;
|
|
|
|
+ private _rayHelper;
|
|
|
|
+ constructor(origin: Vector3, direction: Vector3, length?: number);
|
|
|
|
+ intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
|
|
|
|
+ intersectsBox(box: BoundingBox): boolean;
|
|
|
|
+ intersectsSphere(sphere: BoundingSphere): boolean;
|
|
|
|
+ intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
|
|
|
|
+ intersectsPlane(plane: Plane): number;
|
|
|
|
+ intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
|
|
|
|
+ intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
|
|
|
|
+ private _comparePickingInfo(pickingInfoA, pickingInfoB);
|
|
|
|
+ private static smallnum;
|
|
|
|
+ private static rayl;
|
|
|
|
+ /**
|
|
|
|
+ * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
|
|
|
|
+ * @param sega the first point of the segment to test the intersection against
|
|
|
|
+ * @param segb the second point of the segment to test the intersection against
|
|
|
|
+ * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
|
|
|
|
+ * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
|
|
|
|
+ */
|
|
|
|
+ intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
|
|
|
|
+ static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
|
|
|
|
+ /**
|
|
|
|
+ * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
|
|
|
|
+ * transformed to the given world matrix.
|
|
|
|
+ * @param origin The origin point
|
|
|
|
+ * @param end The end point
|
|
|
|
+ * @param world a matrix to transform the ray to. Default is the identity matrix.
|
|
|
|
+ */
|
|
|
|
+ static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
|
|
|
|
+ static Transform(ray: Ray, matrix: Matrix): Ray;
|
|
|
|
+ static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
/**
|
|
/**
|
|
* Highlight layer options. This helps customizing the behaviour
|
|
* Highlight layer options. This helps customizing the behaviour
|
|
* of the highlight layer.
|
|
* of the highlight layer.
|
|
@@ -5287,165 +5447,6 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
- class BoundingBox implements ICullable {
|
|
|
|
- minimum: Vector3;
|
|
|
|
- maximum: Vector3;
|
|
|
|
- vectors: Vector3[];
|
|
|
|
- center: Vector3;
|
|
|
|
- centerWorld: Vector3;
|
|
|
|
- extendSize: Vector3;
|
|
|
|
- extendSizeWorld: Vector3;
|
|
|
|
- directions: Vector3[];
|
|
|
|
- vectorsWorld: Vector3[];
|
|
|
|
- minimumWorld: Vector3;
|
|
|
|
- maximumWorld: Vector3;
|
|
|
|
- private _worldMatrix;
|
|
|
|
- constructor(minimum: Vector3, maximum: Vector3);
|
|
|
|
- getWorldMatrix(): Matrix;
|
|
|
|
- setWorldMatrix(matrix: Matrix): BoundingBox;
|
|
|
|
- _update(world: Matrix): void;
|
|
|
|
- isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- intersectsPoint(point: Vector3): boolean;
|
|
|
|
- intersectsSphere(sphere: BoundingSphere): boolean;
|
|
|
|
- intersectsMinMax(min: Vector3, max: Vector3): boolean;
|
|
|
|
- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
|
|
|
|
- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
|
|
|
|
- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
|
|
|
|
- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- interface ICullable {
|
|
|
|
- isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- }
|
|
|
|
- class BoundingInfo implements ICullable {
|
|
|
|
- minimum: Vector3;
|
|
|
|
- maximum: Vector3;
|
|
|
|
- boundingBox: BoundingBox;
|
|
|
|
- boundingSphere: BoundingSphere;
|
|
|
|
- private _isLocked;
|
|
|
|
- constructor(minimum: Vector3, maximum: Vector3);
|
|
|
|
- isLocked: boolean;
|
|
|
|
- update(world: Matrix): void;
|
|
|
|
- isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- _checkCollision(collider: Collider): boolean;
|
|
|
|
- intersectsPoint(point: Vector3): boolean;
|
|
|
|
- intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class BoundingSphere {
|
|
|
|
- minimum: Vector3;
|
|
|
|
- maximum: Vector3;
|
|
|
|
- center: Vector3;
|
|
|
|
- radius: number;
|
|
|
|
- centerWorld: Vector3;
|
|
|
|
- radiusWorld: number;
|
|
|
|
- private _tempRadiusVector;
|
|
|
|
- constructor(minimum: Vector3, maximum: Vector3);
|
|
|
|
- _update(world: Matrix): void;
|
|
|
|
- isInFrustum(frustumPlanes: Plane[]): boolean;
|
|
|
|
- intersectsPoint(point: Vector3): boolean;
|
|
|
|
- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class Ray {
|
|
|
|
- origin: Vector3;
|
|
|
|
- direction: Vector3;
|
|
|
|
- length: number;
|
|
|
|
- private _edge1;
|
|
|
|
- private _edge2;
|
|
|
|
- private _pvec;
|
|
|
|
- private _tvec;
|
|
|
|
- private _qvec;
|
|
|
|
- private _tmpRay;
|
|
|
|
- private _rayHelper;
|
|
|
|
- constructor(origin: Vector3, direction: Vector3, length?: number);
|
|
|
|
- intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
|
|
|
|
- intersectsBox(box: BoundingBox): boolean;
|
|
|
|
- intersectsSphere(sphere: BoundingSphere): boolean;
|
|
|
|
- intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
|
|
|
|
- intersectsPlane(plane: Plane): number;
|
|
|
|
- intersectsMesh(mesh: AbstractMesh, fastCheck?: boolean): PickingInfo;
|
|
|
|
- intersectsMeshes(meshes: Array<AbstractMesh>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo>;
|
|
|
|
- private _comparePickingInfo(pickingInfoA, pickingInfoB);
|
|
|
|
- private static smallnum;
|
|
|
|
- private static rayl;
|
|
|
|
- /**
|
|
|
|
- * Intersection test between the ray and a given segment whithin a given tolerance (threshold)
|
|
|
|
- * @param sega the first point of the segment to test the intersection against
|
|
|
|
- * @param segb the second point of the segment to test the intersection against
|
|
|
|
- * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful
|
|
|
|
- * @return the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection
|
|
|
|
- */
|
|
|
|
- intersectionSegment(sega: Vector3, segb: Vector3, threshold: number): number;
|
|
|
|
- static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
|
|
|
|
- /**
|
|
|
|
- * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be
|
|
|
|
- * transformed to the given world matrix.
|
|
|
|
- * @param origin The origin point
|
|
|
|
- * @param end The end point
|
|
|
|
- * @param world a matrix to transform the ray to. Default is the identity matrix.
|
|
|
|
- */
|
|
|
|
- static CreateNewFromTo(origin: Vector3, end: Vector3, world?: Matrix): Ray;
|
|
|
|
- static Transform(ray: Ray, matrix: Matrix): Ray;
|
|
|
|
- static TransformToRef(ray: Ray, matrix: Matrix, result: Ray): void;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class LensFlare {
|
|
|
|
- size: number;
|
|
|
|
- position: number;
|
|
|
|
- color: Color3;
|
|
|
|
- texture: Texture;
|
|
|
|
- alphaMode: number;
|
|
|
|
- private _system;
|
|
|
|
- constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
|
|
|
|
- dispose: () => void;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
- class LensFlareSystem {
|
|
|
|
- name: string;
|
|
|
|
- lensFlares: LensFlare[];
|
|
|
|
- borderLimit: number;
|
|
|
|
- viewportBorder: number;
|
|
|
|
- meshesSelectionPredicate: (mesh: Mesh) => boolean;
|
|
|
|
- layerMask: number;
|
|
|
|
- id: string;
|
|
|
|
- private _scene;
|
|
|
|
- private _emitter;
|
|
|
|
- private _vertexBuffers;
|
|
|
|
- private _indexBuffer;
|
|
|
|
- private _effect;
|
|
|
|
- private _positionX;
|
|
|
|
- private _positionY;
|
|
|
|
- private _isEnabled;
|
|
|
|
- constructor(name: string, emitter: any, scene: Scene);
|
|
|
|
- isEnabled: boolean;
|
|
|
|
- getScene(): Scene;
|
|
|
|
- getEmitter(): any;
|
|
|
|
- setEmitter(newEmitter: any): void;
|
|
|
|
- getEmitterPosition(): Vector3;
|
|
|
|
- computeEffectivePosition(globalViewport: Viewport): boolean;
|
|
|
|
- _isVisible(): boolean;
|
|
|
|
- render(): boolean;
|
|
|
|
- dispose(): void;
|
|
|
|
- static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem;
|
|
|
|
- serialize(): any;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
class DirectionalLight extends Light implements IShadowLight {
|
|
class DirectionalLight extends Light implements IShadowLight {
|
|
position: Vector3;
|
|
position: Vector3;
|
|
direction: Vector3;
|
|
direction: Vector3;
|
|
@@ -13430,6 +13431,29 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
|
|
+ class ReflectionProbe {
|
|
|
|
+ name: string;
|
|
|
|
+ private _scene;
|
|
|
|
+ private _renderTargetTexture;
|
|
|
|
+ private _projectionMatrix;
|
|
|
|
+ private _viewMatrix;
|
|
|
|
+ private _target;
|
|
|
|
+ private _add;
|
|
|
|
+ private _attachedMesh;
|
|
|
|
+ invertYAxis: boolean;
|
|
|
|
+ position: Vector3;
|
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
|
+ samples: number;
|
|
|
|
+ refreshRate: number;
|
|
|
|
+ getScene(): Scene;
|
|
|
|
+ readonly cubeTexture: RenderTargetTexture;
|
|
|
|
+ readonly renderList: AbstractMesh[];
|
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
|
+ dispose(): void;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+declare module BABYLON {
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
private _passedProcess;
|
|
private _passedProcess;
|
|
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
@@ -14124,29 +14148,6 @@ declare module BABYLON {
|
|
}
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
declare module BABYLON {
|
|
- class ReflectionProbe {
|
|
|
|
- name: string;
|
|
|
|
- private _scene;
|
|
|
|
- private _renderTargetTexture;
|
|
|
|
- private _projectionMatrix;
|
|
|
|
- private _viewMatrix;
|
|
|
|
- private _target;
|
|
|
|
- private _add;
|
|
|
|
- private _attachedMesh;
|
|
|
|
- invertYAxis: boolean;
|
|
|
|
- position: Vector3;
|
|
|
|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
|
- samples: number;
|
|
|
|
- refreshRate: number;
|
|
|
|
- getScene(): Scene;
|
|
|
|
- readonly cubeTexture: RenderTargetTexture;
|
|
|
|
- readonly renderList: AbstractMesh[];
|
|
|
|
- attachToMesh(mesh: AbstractMesh): void;
|
|
|
|
- dispose(): void;
|
|
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-declare module BABYLON {
|
|
|
|
class BoundingBoxRenderer {
|
|
class BoundingBoxRenderer {
|
|
frontColor: Color3;
|
|
frontColor: Color3;
|
|
backColor: Color3;
|
|
backColor: Color3;
|