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@@ -4,7 +4,7 @@
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### Major updates
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- WebGL2 context support. WebGL2 is now used instead of WebGL 1 when available. [More info here](http://doc.babylonjs.com/overviews/webgl2) ([deltakosh](https://github.com/deltakosh))
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- - Complete WebVR 1.1 support including controllers for HTC Vive and Occulus. [More info here](http://doc.babylonjs.com/overviews/webvr_camera) ([raanan](https://github.com/raananw))
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+ - Complete WebVR 1.1 support including controllers for HTC Vive and Occulus. [More info here](http://doc.babylonjs.com/overviews/webvr_camera) ([raanan](https://github.com/raananw) & [davrous](https://github.com/davrous))
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- Complete rewrite of PBRMaterial. Introduced two new helper materials: `pbrMetallicRoughnessMaterial` and `pbrSpecularGlossinessMaterial`. [Demo](http://www.babylonjs.com/demos/pbrglossy/) - [More info here](http://doc.babylonjs.com/overviews/physically_based_rendering) ([Sebastien Vandenberghe](https://github.com/sebavan))
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- Support for Morph Targets. [More info here](http://doc.babylonjs.com/tutorials/how_to_use_morphtargets) ([deltakosh](https://github.com/deltakosh))
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- New Babylon.GUI to create user interface (compatible with WebVR). [More info here](http://doc.babylonjs.com/overviews/Gui) ([deltakosh](https://github.com/deltakosh))
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