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@@ -2568,7 +2568,7 @@ declare module BABYLON {
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constructor(origin: Vector3, direction: Vector3, length?: number);
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intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
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intersectsBox(box: BoundingBox): boolean;
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- intersectsSphere(sphere: any): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
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intersectsPlane(plane: Plane): number;
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private static smallnum;
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@@ -2595,6 +2595,32 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class Layer {
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+ name: string;
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+ texture: Texture;
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+ isBackground: boolean;
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+ color: Color4;
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+ scale: Vector2;
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+ offset: Vector2;
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+ onDispose: () => void;
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+ onBeforeRender: () => void;
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+ onAfterRender: () => void;
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+ alphaBlendingMode: number;
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+ alphaTest: boolean;
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+ private _scene;
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+ private _vertexDeclaration;
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+ private _vertexStrideSize;
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+ private _vertexBuffer;
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+ private _indexBuffer;
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+ private _effect;
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+ private _alphaTestEffect;
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+ constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
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+ render(): void;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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class DebugLayer {
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private _scene;
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private _camera;
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@@ -2680,32 +2706,6 @@ declare module BABYLON.Debug {
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}
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declare module BABYLON {
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- class Layer {
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- name: string;
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- texture: Texture;
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- isBackground: boolean;
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- color: Color4;
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- scale: Vector2;
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- offset: Vector2;
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- onDispose: () => void;
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- onBeforeRender: () => void;
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- onAfterRender: () => void;
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- alphaBlendingMode: number;
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- alphaTest: boolean;
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- private _scene;
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- private _vertexDeclaration;
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- private _vertexStrideSize;
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- private _vertexBuffer;
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- private _indexBuffer;
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- private _effect;
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- private _alphaTestEffect;
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- constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
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- render(): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class LensFlare {
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size: number;
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position: number;
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@@ -2750,50 +2750,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- interface ISceneLoaderPlugin {
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- extensions: string;
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- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
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- load: (scene: Scene, data: string, rootUrl: string) => boolean;
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- }
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- interface ISceneLoaderPluginAsync {
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- extensions: string;
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- importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onerror?: () => void) => void;
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- loadAsync: (scene: Scene, data: string, rootUrl: string, onsuccess: () => void, onerror: () => void) => boolean;
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- }
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- class SceneLoader {
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- private static _ForceFullSceneLoadingForIncremental;
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- private static _ShowLoadingScreen;
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- static NO_LOGGING: number;
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- static MINIMAL_LOGGING: number;
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- static SUMMARY_LOGGING: number;
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- static DETAILED_LOGGING: number;
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- private static _loggingLevel;
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- static ForceFullSceneLoadingForIncremental: boolean;
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- static ShowLoadingScreen: boolean;
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- static loggingLevel: number;
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- private static _registeredPlugins;
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- private static _getPluginForFilename(sceneFilename);
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- static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
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- static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
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- static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void;
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- /**
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- * Load a scene
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- * @param rootUrl a string that defines the root url for scene and resources
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- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
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- * @param engine is the instance of BABYLON.Engine to use to create the scene
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- */
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- static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
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- /**
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- * Append a scene
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- * @param rootUrl a string that defines the root url for scene and resources
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- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
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- * @param scene is the instance of BABYLON.Scene to append to
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- */
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- static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
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- }
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-}
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-
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-declare module BABYLON {
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class DirectionalLight extends Light implements IShadowLight {
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position: Vector3;
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direction: Vector3;
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@@ -2928,6 +2884,50 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ interface ISceneLoaderPlugin {
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+ extensions: string;
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+ importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
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+ load: (scene: Scene, data: string, rootUrl: string) => boolean;
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+ }
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+ interface ISceneLoaderPluginAsync {
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+ extensions: string;
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+ importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onerror?: () => void) => void;
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+ loadAsync: (scene: Scene, data: string, rootUrl: string, onsuccess: () => void, onerror: () => void) => boolean;
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+ }
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+ class SceneLoader {
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+ private static _ForceFullSceneLoadingForIncremental;
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+ private static _ShowLoadingScreen;
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+ static NO_LOGGING: number;
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+ static MINIMAL_LOGGING: number;
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+ static SUMMARY_LOGGING: number;
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+ static DETAILED_LOGGING: number;
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+ private static _loggingLevel;
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+ static ForceFullSceneLoadingForIncremental: boolean;
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+ static ShowLoadingScreen: boolean;
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+ static loggingLevel: number;
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+ private static _registeredPlugins;
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+ private static _getPluginForFilename(sceneFilename);
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+ static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync;
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+ static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
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+ static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene, e: any) => void): void;
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+ /**
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+ * Load a scene
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+ * @param rootUrl a string that defines the root url for scene and resources
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+ * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
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+ * @param engine is the instance of BABYLON.Engine to use to create the scene
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+ */
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+ static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
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+ /**
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+ * Append a scene
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+ * @param rootUrl a string that defines the root url for scene and resources
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+ * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
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+ * @param scene is the instance of BABYLON.Scene to append to
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+ */
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+ static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
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+ }
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+}
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+
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+declare module BABYLON {
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class EffectFallbacks {
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private _defines;
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private _currentRank;
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@@ -7087,55 +7087,186 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class AnaglyphPostProcess extends PostProcess {
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- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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- }
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-}
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-
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-declare module BABYLON {
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- class BlackAndWhitePostProcess extends PostProcess {
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- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ class ReflectionProbe {
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+ name: string;
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+ private _scene;
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+ private _renderTargetTexture;
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+ private _projectionMatrix;
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+ private _viewMatrix;
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+ private _target;
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+ private _add;
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+ private _attachedMesh;
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+ position: Vector3;
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+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
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+ refreshRate: number;
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+ getScene(): Scene;
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+ cubeTexture: RenderTargetTexture;
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+ renderList: AbstractMesh[];
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+ attachToMesh(mesh: AbstractMesh): void;
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+ dispose(): void;
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}
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}
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declare module BABYLON {
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- class BlurPostProcess extends PostProcess {
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- direction: Vector2;
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- blurWidth: number;
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- constructor(name: string, direction: Vector2, blurWidth: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ class BoundingBoxRenderer {
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+ frontColor: Color3;
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+ backColor: Color3;
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+ showBackLines: boolean;
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+ renderList: SmartArray<BoundingBox>;
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+ private _scene;
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+ private _colorShader;
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+ private _vb;
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+ private _ib;
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+ constructor(scene: Scene);
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+ private _prepareRessources();
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+ reset(): void;
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+ render(): void;
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+ dispose(): void;
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}
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}
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declare module BABYLON {
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- class ColorCorrectionPostProcess extends PostProcess {
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- private _colorTableTexture;
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- constructor(name: string, colorTableUrl: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ class DepthRenderer {
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+ private _scene;
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+ private _depthMap;
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+ private _effect;
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+ private _viewMatrix;
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+ private _projectionMatrix;
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+ private _transformMatrix;
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+ private _worldViewProjection;
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+ private _cachedDefines;
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+ constructor(scene: Scene, type?: number);
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+ isReady(subMesh: SubMesh, useInstances: boolean): boolean;
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+ getDepthMap(): RenderTargetTexture;
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+ dispose(): void;
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}
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}
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declare module BABYLON {
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- class ConvolutionPostProcess extends PostProcess {
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- kernel: number[];
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- constructor(name: string, kernel: number[], ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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- static EdgeDetect0Kernel: number[];
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- static EdgeDetect1Kernel: number[];
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- static EdgeDetect2Kernel: number[];
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- static SharpenKernel: number[];
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- static EmbossKernel: number[];
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- static GaussianKernel: number[];
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+ class EdgesRenderer {
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+ edgesWidthScalerForOrthographic: number;
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+ edgesWidthScalerForPerspective: number;
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+ private _source;
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+ private _linesPositions;
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+ private _linesNormals;
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+ private _linesIndices;
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+ private _epsilon;
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+ private _indicesCount;
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+ private _lineShader;
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+ private _vb0;
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+ private _vb1;
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+ private _ib;
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+ private _buffers;
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+ private _checkVerticesInsteadOfIndices;
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+ constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean);
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+ private _prepareRessources();
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+ dispose(): void;
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+ private _processEdgeForAdjacencies(pa, pb, p0, p1, p2);
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+ private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2);
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+ private _checkEdge(faceIndex, edge, faceNormals, p0, p1);
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+ _generateEdgesLines(): void;
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+ render(): void;
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}
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}
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declare module BABYLON {
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- class DisplayPassPostProcess extends PostProcess {
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- constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ class OutlineRenderer {
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+ private _scene;
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+ private _effect;
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+ private _cachedDefines;
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+ constructor(scene: Scene);
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+ render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
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+ isReady(subMesh: SubMesh, useInstances: boolean): boolean;
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}
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}
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declare module BABYLON {
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- class FilterPostProcess extends PostProcess {
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- kernelMatrix: Matrix;
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- constructor(name: string, kernelMatrix: Matrix, ratio: number, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ class RenderingGroup {
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+ index: number;
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+ private _scene;
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+ private _opaqueSubMeshes;
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+ private _transparentSubMeshes;
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+ private _alphaTestSubMeshes;
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+ private _activeVertices;
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+ onBeforeTransparentRendering: () => void;
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+ constructor(index: number, scene: Scene);
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+ render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
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+ prepare(): void;
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+ dispatch(subMesh: SubMesh): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class RenderingManager {
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+ static MAX_RENDERINGGROUPS: number;
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+ private _scene;
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+ private _renderingGroups;
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+ private _depthBufferAlreadyCleaned;
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+ private _currentIndex;
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+ private _currentActiveMeshes;
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+ private _currentRenderParticles;
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+ private _currentRenderSprites;
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+ constructor(scene: Scene);
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+ private _renderParticles(index, activeMeshes);
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+ private _renderSprites(index);
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+ private _clearDepthBuffer();
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+ private _renderSpritesAndParticles();
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+ render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
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+ reset(): void;
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+ dispatch(subMesh: SubMesh): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class AnaglyphPostProcess extends PostProcess {
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+ constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BlackAndWhitePostProcess extends PostProcess {
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+ constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BlurPostProcess extends PostProcess {
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+ direction: Vector2;
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+ blurWidth: number;
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+ constructor(name: string, direction: Vector2, blurWidth: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ }
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+}
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+
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+declare module BABYLON {
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+ class ColorCorrectionPostProcess extends PostProcess {
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+ private _colorTableTexture;
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+ constructor(name: string, colorTableUrl: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ }
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+}
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+
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+declare module BABYLON {
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+ class ConvolutionPostProcess extends PostProcess {
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+ kernel: number[];
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+ constructor(name: string, kernel: number[], ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ static EdgeDetect0Kernel: number[];
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+ static EdgeDetect1Kernel: number[];
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+ static EdgeDetect2Kernel: number[];
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+ static SharpenKernel: number[];
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+ static EmbossKernel: number[];
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+ static GaussianKernel: number[];
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+ }
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+}
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+
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+declare module BABYLON {
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+ class DisplayPassPostProcess extends PostProcess {
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+ constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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+ }
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+}
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+
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+declare module BABYLON {
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+ class FilterPostProcess extends PostProcess {
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+ kernelMatrix: Matrix;
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|
+ constructor(name: string, kernelMatrix: Matrix, ratio: number, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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}
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}
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@@ -7663,177 +7794,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class ReflectionProbe {
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- name: string;
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- private _scene;
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- private _renderTargetTexture;
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- private _projectionMatrix;
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- private _viewMatrix;
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- private _target;
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- private _add;
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- private _attachedMesh;
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- position: Vector3;
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- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
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- refreshRate: number;
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- getScene(): Scene;
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- cubeTexture: RenderTargetTexture;
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- renderList: AbstractMesh[];
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- attachToMesh(mesh: AbstractMesh): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class BoundingBoxRenderer {
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- frontColor: Color3;
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- backColor: Color3;
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- showBackLines: boolean;
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- renderList: SmartArray<BoundingBox>;
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- private _scene;
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- private _colorShader;
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- private _vb;
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- private _ib;
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- constructor(scene: Scene);
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- private _prepareRessources();
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- reset(): void;
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- render(): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class DepthRenderer {
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- private _scene;
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- private _depthMap;
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- private _effect;
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- private _viewMatrix;
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- private _projectionMatrix;
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- private _transformMatrix;
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- private _worldViewProjection;
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- private _cachedDefines;
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- constructor(scene: Scene, type?: number);
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- isReady(subMesh: SubMesh, useInstances: boolean): boolean;
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- getDepthMap(): RenderTargetTexture;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class EdgesRenderer {
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- edgesWidthScalerForOrthographic: number;
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- edgesWidthScalerForPerspective: number;
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- private _source;
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- private _linesPositions;
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- private _linesNormals;
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- private _linesIndices;
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- private _epsilon;
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- private _indicesCount;
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- private _lineShader;
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- private _vb0;
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- private _vb1;
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- private _ib;
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- private _buffers;
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- private _checkVerticesInsteadOfIndices;
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- constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean);
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- private _prepareRessources();
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- dispose(): void;
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- private _processEdgeForAdjacencies(pa, pb, p0, p1, p2);
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- private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2);
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- private _checkEdge(faceIndex, edge, faceNormals, p0, p1);
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- _generateEdgesLines(): void;
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- render(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class OutlineRenderer {
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- private _scene;
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- private _effect;
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- private _cachedDefines;
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|
- constructor(scene: Scene);
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|
- render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
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|
- isReady(subMesh: SubMesh, useInstances: boolean): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class RenderingGroup {
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- index: number;
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- private _scene;
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- private _opaqueSubMeshes;
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|
- private _transparentSubMeshes;
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|
- private _alphaTestSubMeshes;
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|
- private _activeVertices;
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|
- onBeforeTransparentRendering: () => void;
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|
- constructor(index: number, scene: Scene);
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|
- render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
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- prepare(): void;
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|
- dispatch(subMesh: SubMesh): void;
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|
- }
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-}
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-
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-declare module BABYLON {
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|
- class RenderingManager {
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- static MAX_RENDERINGGROUPS: number;
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|
- private _scene;
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|
|
- private _renderingGroups;
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|
|
- private _depthBufferAlreadyCleaned;
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|
|
- private _currentIndex;
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|
|
- private _currentActiveMeshes;
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|
|
- private _currentRenderParticles;
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|
|
- private _currentRenderSprites;
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|
|
- constructor(scene: Scene);
|
|
|
- private _renderParticles(index, activeMeshes);
|
|
|
- private _renderSprites(index);
|
|
|
- private _clearDepthBuffer();
|
|
|
- private _renderSpritesAndParticles();
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|
|
- render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
|
|
|
- reset(): void;
|
|
|
- dispatch(subMesh: SubMesh): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
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|
|
-declare module BABYLON.Internals {
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|
|
- class _AlphaState {
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|
|
- private _isAlphaBlendDirty;
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|
|
- private _isBlendFunctionParametersDirty;
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|
|
- private _alphaBlend;
|
|
|
- private _blendFunctionParameters;
|
|
|
- isDirty: boolean;
|
|
|
- alphaBlend: boolean;
|
|
|
- setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void;
|
|
|
- reset(): void;
|
|
|
- apply(gl: WebGLRenderingContext): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON.Internals {
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|
|
- class _DepthCullingState {
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|
|
- private _isDepthTestDirty;
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|
|
- private _isDepthMaskDirty;
|
|
|
- private _isDepthFuncDirty;
|
|
|
- private _isCullFaceDirty;
|
|
|
- private _isCullDirty;
|
|
|
- private _isZOffsetDirty;
|
|
|
- private _depthTest;
|
|
|
- private _depthMask;
|
|
|
- private _depthFunc;
|
|
|
- private _cull;
|
|
|
- private _cullFace;
|
|
|
- private _zOffset;
|
|
|
- isDirty: boolean;
|
|
|
- zOffset: number;
|
|
|
- cullFace: number;
|
|
|
- cull: boolean;
|
|
|
- depthFunc: number;
|
|
|
- depthMask: boolean;
|
|
|
- depthTest: boolean;
|
|
|
- reset(): void;
|
|
|
- apply(gl: WebGLRenderingContext): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class Sprite {
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|
|
name: string;
|
|
|
position: Vector3;
|
|
@@ -7897,6 +7857,46 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON.Internals {
|
|
|
+ class _AlphaState {
|
|
|
+ private _isAlphaBlendDirty;
|
|
|
+ private _isBlendFunctionParametersDirty;
|
|
|
+ private _alphaBlend;
|
|
|
+ private _blendFunctionParameters;
|
|
|
+ isDirty: boolean;
|
|
|
+ alphaBlend: boolean;
|
|
|
+ setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void;
|
|
|
+ reset(): void;
|
|
|
+ apply(gl: WebGLRenderingContext): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON.Internals {
|
|
|
+ class _DepthCullingState {
|
|
|
+ private _isDepthTestDirty;
|
|
|
+ private _isDepthMaskDirty;
|
|
|
+ private _isDepthFuncDirty;
|
|
|
+ private _isCullFaceDirty;
|
|
|
+ private _isCullDirty;
|
|
|
+ private _isZOffsetDirty;
|
|
|
+ private _depthTest;
|
|
|
+ private _depthMask;
|
|
|
+ private _depthFunc;
|
|
|
+ private _cull;
|
|
|
+ private _cullFace;
|
|
|
+ private _zOffset;
|
|
|
+ isDirty: boolean;
|
|
|
+ zOffset: number;
|
|
|
+ cullFace: number;
|
|
|
+ cull: boolean;
|
|
|
+ depthFunc: number;
|
|
|
+ depthMask: boolean;
|
|
|
+ depthTest: boolean;
|
|
|
+ reset(): void;
|
|
|
+ apply(gl: WebGLRenderingContext): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON.Internals {
|
|
|
class AndOrNotEvaluator {
|
|
|
static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
|
|
|
private static _HandleParenthesisContent(parenthesisContent, evaluateCallback);
|
|
@@ -8626,6 +8626,61 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class VRCameraMetrics {
|
|
|
+ hResolution: number;
|
|
|
+ vResolution: number;
|
|
|
+ hScreenSize: number;
|
|
|
+ vScreenSize: number;
|
|
|
+ vScreenCenter: number;
|
|
|
+ eyeToScreenDistance: number;
|
|
|
+ lensSeparationDistance: number;
|
|
|
+ interpupillaryDistance: number;
|
|
|
+ distortionK: number[];
|
|
|
+ chromaAbCorrection: number[];
|
|
|
+ postProcessScaleFactor: number;
|
|
|
+ lensCenterOffset: number;
|
|
|
+ compensateDistortion: boolean;
|
|
|
+ aspectRatio: number;
|
|
|
+ aspectRatioFov: number;
|
|
|
+ leftHMatrix: Matrix;
|
|
|
+ rightHMatrix: Matrix;
|
|
|
+ leftPreViewMatrix: Matrix;
|
|
|
+ rightPreViewMatrix: Matrix;
|
|
|
+ static GetDefault(): VRCameraMetrics;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class VRDeviceOrientationFreeCamera extends FreeCamera {
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean);
|
|
|
+ getTypeName(): string;
|
|
|
+ }
|
|
|
+ class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
|
|
|
+ constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean);
|
|
|
+ getTypeName(): string;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare var HMDVRDevice: any;
|
|
|
+declare var PositionSensorVRDevice: any;
|
|
|
+declare module BABYLON {
|
|
|
+ class WebVRFreeCamera extends FreeCamera {
|
|
|
+ _hmdDevice: any;
|
|
|
+ _sensorDevice: any;
|
|
|
+ _cacheState: any;
|
|
|
+ _cacheQuaternion: Quaternion;
|
|
|
+ _cacheRotation: Vector3;
|
|
|
+ _vrEnabled: boolean;
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean);
|
|
|
+ private _getWebVRDevices(devices);
|
|
|
+ _checkInputs(): void;
|
|
|
+ attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
|
|
|
+ detachControl(element: HTMLElement): void;
|
|
|
+ getTypeName(): string;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class ArcRotateCameraGamepadInput implements ICameraInput<ArcRotateCamera> {
|
|
|
camera: ArcRotateCamera;
|
|
|
gamepad: Gamepad;
|
|
@@ -8853,61 +8908,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class VRCameraMetrics {
|
|
|
- hResolution: number;
|
|
|
- vResolution: number;
|
|
|
- hScreenSize: number;
|
|
|
- vScreenSize: number;
|
|
|
- vScreenCenter: number;
|
|
|
- eyeToScreenDistance: number;
|
|
|
- lensSeparationDistance: number;
|
|
|
- interpupillaryDistance: number;
|
|
|
- distortionK: number[];
|
|
|
- chromaAbCorrection: number[];
|
|
|
- postProcessScaleFactor: number;
|
|
|
- lensCenterOffset: number;
|
|
|
- compensateDistortion: boolean;
|
|
|
- aspectRatio: number;
|
|
|
- aspectRatioFov: number;
|
|
|
- leftHMatrix: Matrix;
|
|
|
- rightHMatrix: Matrix;
|
|
|
- leftPreViewMatrix: Matrix;
|
|
|
- rightPreViewMatrix: Matrix;
|
|
|
- static GetDefault(): VRCameraMetrics;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class VRDeviceOrientationFreeCamera extends FreeCamera {
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean);
|
|
|
- getTypeName(): string;
|
|
|
- }
|
|
|
- class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
|
|
|
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene: Scene, compensateDistortion?: boolean);
|
|
|
- getTypeName(): string;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare var HMDVRDevice: any;
|
|
|
-declare var PositionSensorVRDevice: any;
|
|
|
-declare module BABYLON {
|
|
|
- class WebVRFreeCamera extends FreeCamera {
|
|
|
- _hmdDevice: any;
|
|
|
- _sensorDevice: any;
|
|
|
- _cacheState: any;
|
|
|
- _cacheQuaternion: Quaternion;
|
|
|
- _cacheRotation: Vector3;
|
|
|
- _vrEnabled: boolean;
|
|
|
- constructor(name: string, position: Vector3, scene: Scene, compensateDistortion?: boolean);
|
|
|
- private _getWebVRDevices(devices);
|
|
|
- _checkInputs(): void;
|
|
|
- attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
|
|
|
- detachControl(element: HTMLElement): void;
|
|
|
- getTypeName(): string;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
interface IOctreeContainer<T> {
|
|
|
blocks: Array<OctreeBlock<T>>;
|
|
|
}
|
|
@@ -8954,9 +8954,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-declare module BABYLON.Internals {
|
|
|
-}
|
|
|
-
|
|
|
declare module BABYLON {
|
|
|
class ShadowGenerator {
|
|
|
private static _FILTER_NONE;
|
|
@@ -9015,6 +9012,9 @@ declare module BABYLON {
|
|
|
}
|
|
|
}
|
|
|
|
|
|
+declare module BABYLON.Internals {
|
|
|
+}
|
|
|
+
|
|
|
declare module BABYLON {
|
|
|
class BaseTexture {
|
|
|
name: string;
|