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@@ -102,6 +102,7 @@
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- PointerDragBahavior using Mesh as base type, causing type-checking problems with AbstractMesh ([Poolminer](https://github.com/Poolminer/))
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- TransformNode lookAt not working in world space when node's parent has rotation ([TrevorDev](https://github.com/TrevorDev))
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- MakeNotPickableAndWrapInBoundingBox had unexpected behavior when input had scaling of 0 on an axis ([TrevorDev](https://github.com/TrevorDev))
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+- Fixed an issue with loading base64 encoded images in the glTF loader ([bghgary](https://github.com/bghgary))
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### Core Engine
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- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
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