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Merge pull request #5535 from bghgary/loader-bug-fix

Update what's new
sebavan 6 lat temu
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -102,6 +102,7 @@
 - PointerDragBahavior using Mesh as base type, causing type-checking problems with AbstractMesh ([Poolminer](https://github.com/Poolminer/))
 - TransformNode lookAt not working in world space when node's parent has rotation ([TrevorDev](https://github.com/TrevorDev))
 - MakeNotPickableAndWrapInBoundingBox had unexpected behavior when input had scaling of 0 on an axis ([TrevorDev](https://github.com/TrevorDev))
+- Fixed an issue with loading base64 encoded images in the glTF loader ([bghgary](https://github.com/bghgary))
 
 ### Core Engine
 - Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))