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super(name, NodeMaterialBlockTargets.Fragment);
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super(name, NodeMaterialBlockTargets.Fragment);
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this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);
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this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);
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