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@@ -46,7 +46,7 @@ export class ParticleTextureBlock extends NodeMaterialBlock {
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public constructor(name: string) {
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super(name, NodeMaterialBlockTargets.Fragment);
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- this._isUnique = true;
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+ this._isUnique = false;
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this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);
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