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added to hasRings and enclose parameters to MeshBuilder.CreateCylinder()

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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Mesh/babylon.meshBuilder.ts

+ 1 - 1
src/Mesh/babylon.meshBuilder.ts

@@ -125,7 +125,7 @@
             }
         }
 
-        public static CreateCylinder(name: string, options: { height?: number, diameterTop?: number, diameterBottom?: number, diameter?: number, tessellation?: number, subdivisions?: number, arc?: number, faceColors?: Color4[], faceUV?: Vector4[], updatable?: boolean, sideOrientation?: number }, scene: any): Mesh {
+        public static CreateCylinder(name: string, options: { height?: number, diameterTop?: number, diameterBottom?: number, diameter?: number, tessellation?: number, subdivisions?: number, arc?: number, faceColors?: Color4[], faceUV?: Vector4[], updatable?: boolean, hasRings?: boolean, enclose?: boolean, sideOrientation?: number }, scene: any): Mesh {
             var cylinder = new Mesh(name, scene);
             var vertexData = VertexData.CreateCylinder(options);