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@@ -96,6 +96,7 @@
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- Align `BoundingBox` and `BoundingSphere` API and behavior for clarity and simplicity. As a consequence, the `BoundingBox`'s method `setWorldMatrix` has been removed and the underlying world matrix cannot be modified but by calling `reConstruct` or `update`. ([barroij](https://github.com/barroij))
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- Make sure that `Material.markAsDirty` and all the `markXXXDirty` methods early out when `scene.blockMaterialDirtyMechanism` is true. ([barroij](https://github.com/barroij))
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- Add updateUpVectorFromRotation to target camera to allow the up vector to be computed from rotation ([TrevorDev](https://github.com/TrevorDev))
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+- Added `wrap` boolean parameter to `CreateBox` options to orientate images vertically on box sides ([JohnK](https://github.com/BabylonJSGuide))
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- Added opacity texture support to `GridMaterial` ([Deltakosh](https://github.com/deltakosh))
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- Added support for deserializing morph target animations in animation groups
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- AssetContainer dispose method ([TrevorDev](https://github.com/TrevorDev))
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