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@@ -103,6 +103,8 @@
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engine.setAlphaTesting(false);
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}
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+ var stencilState = engine.getStencilBuffer();
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+ engine.setStencilBuffer(false);
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// Sprites
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if (renderSprites) {
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this._renderSprites();
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@@ -122,6 +124,7 @@
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this._renderTransparent(this._transparentSubMeshes);
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engine.setAlphaMode(Engine.ALPHA_DISABLE);
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}
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+ engine.setStencilBuffer(stencilState);
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}
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/**
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