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nockawa 9 years ago
parent
commit
cd6e0e637d

+ 389 - 0
Babylon.js.csproj

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+          <DevelopmentServerVPath>/</DevelopmentServerVPath>
+          <IISUrl>http://localhost:58598/</IISUrl>
+          <NTLMAuthentication>False</NTLMAuthentication>
+          <UseCustomServer>False</UseCustomServer>
+          <CustomServerUrl>
+          </CustomServerUrl>
+          <SaveServerSettingsInUserFile>False</SaveServerSettingsInUserFile>
+        </WebProjectProperties>
+      </FlavorProperties>
+    </VisualStudio>
+  </ProjectExtensions>
+  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
+    <PropertyGroup>
+      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
+    </PropertyGroup>
+    <Error Condition="!Exists('.\packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props')" Text="$([System.String]::Format('$(ErrorText)', '.\packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props'))" />
+    <Error Condition="!Exists('.\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', '.\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
+    <Error Condition="!Exists('packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
+    <Error Condition="!Exists('packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props'))" />
+  </Target>
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
+       Other similar extension points exist, see Microsoft.Common.targets.
+  <Target Name="BeforeBuild">
+  </Target>
+  <Target Name="AfterBuild">
+  </Target>
+  -->
+</Project>

+ 5 - 5
Tools/NormalHeightMapTool/NormalHeightMapTool.sln

@@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
 # Visual Studio 14
 VisualStudioVersion = 14.0.24720.0
 MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NormalHeightMapTool", "NormalHeightMapTool\NormalHeightMapTool.csproj", "{2F997E8B-E471-4703-AD73-366BB48AB825}"
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Babylon.js", "Babylon.js.csproj", "{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -11,10 +11,10 @@ Global
 		Release|Any CPU = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{2F997E8B-E471-4703-AD73-366BB48AB825}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{2F997E8B-E471-4703-AD73-366BB48AB825}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{2F997E8B-E471-4703-AD73-366BB48AB825}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{2F997E8B-E471-4703-AD73-366BB48AB825}.Release|Any CPU.Build.0 = Release|Any CPU
+		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE

+ 4 - 5
Tools/NormalHeightMapTool/NormalHeightMapTool/Properties/AssemblyInfo.cs

@@ -5,11 +5,11 @@ using System.Runtime.InteropServices;
 // General Information about an assembly is controlled through the following 
 // set of attributes. Change these attribute values to modify the information
 // associated with an assembly.
-[assembly: AssemblyTitle("NormalHeightMapTool")]
+[assembly: AssemblyTitle("Babylon.js")]
 [assembly: AssemblyDescription("")]
 [assembly: AssemblyConfiguration("")]
 [assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("NormalHeightMapTool")]
+[assembly: AssemblyProduct("Babylon.js")]
 [assembly: AssemblyCopyright("Copyright ©  2016")]
 [assembly: AssemblyTrademark("")]
 [assembly: AssemblyCulture("")]
@@ -20,7 +20,7 @@ using System.Runtime.InteropServices;
 [assembly: ComVisible(false)]
 
 // The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("2f997e8b-e471-4703-ad73-366bb48ab825")]
+[assembly: Guid("ff5c7eb0-3c10-48a7-93aa-3ee78fdb5ca4")]
 
 // Version information for an assembly consists of the following four values:
 //
@@ -29,8 +29,7 @@ using System.Runtime.InteropServices;
 //      Build Number
 //      Revision
 //
-// You can specify all the values or you can default the Build and Revision Numbers 
+// You can specify all the values or you can default the Revision and Build Numbers 
 // by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
 [assembly: AssemblyVersion("1.0.0.0")]
 [assembly: AssemblyFileVersion("1.0.0.0")]

+ 0 - 4
Tools/NormalHeightMapTool/NormalHeightMapTool/packages.config

@@ -1,4 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<packages>
-  <package id="ImageProcessor" version="2.3.2.0" targetFramework="net452" />
-</packages>

+ 30 - 0
Web.Debug.config

@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+
+<!-- For more information on using web.config transformation visit http://go.microsoft.com/fwlink/?LinkId=125889 -->
+
+<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
+  <!--
+    In the example below, the "SetAttributes" transform will change the value of 
+    "connectionString" to use "ReleaseSQLServer" only when the "Match" locator 
+    finds an attribute "name" that has a value of "MyDB".
+    
+    <connectionStrings>
+      <add name="MyDB" 
+        connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True" 
+        xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
+    </connectionStrings>
+  -->
+  <system.web>
+    <!--
+      In the example below, the "Replace" transform will replace the entire 
+      <customErrors> section of your web.config file.
+      Note that because there is only one customErrors section under the 
+      <system.web> node, there is no need to use the "xdt:Locator" attribute.
+      
+      <customErrors defaultRedirect="GenericError.htm"
+        mode="RemoteOnly" xdt:Transform="Replace">
+        <error statusCode="500" redirect="InternalError.htm"/>
+      </customErrors>
+    -->
+  </system.web>
+</configuration>

+ 31 - 0
Web.Release.config

@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="utf-8"?>
+
+<!-- For more information on using web.config transformation visit http://go.microsoft.com/fwlink/?LinkId=125889 -->
+
+<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
+  <!--
+    In the example below, the "SetAttributes" transform will change the value of 
+    "connectionString" to use "ReleaseSQLServer" only when the "Match" locator 
+    finds an attribute "name" that has a value of "MyDB".
+    
+    <connectionStrings>
+      <add name="MyDB" 
+        connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True" 
+        xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
+    </connectionStrings>
+  -->
+  <system.web>
+    <compilation xdt:Transform="RemoveAttributes(debug)" />
+    <!--
+      In the example below, the "Replace" transform will replace the entire 
+      <customErrors> section of your web.config file.
+      Note that because there is only one customErrors section under the 
+      <system.web> node, there is no need to use the "xdt:Locator" attribute.
+      
+      <customErrors defaultRedirect="GenericError.htm"
+        mode="RemoteOnly" xdt:Transform="Replace">
+        <error statusCode="500" redirect="InternalError.htm"/>
+      </customErrors>
+    -->
+  </system.web>
+</configuration>

+ 63 - 0
Web.config

@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+  For more information on how to configure your ASP.NET application, please visit
+  http://go.microsoft.com/fwlink/?LinkId=169433
+  -->
+<configuration>
+	<system.webServer>
+		<caching enabled="false"/>
+		<staticContent>
+			<mimeMap fileExtension=".hdr" mimeType="application/hdr" />
+			<mimeMap fileExtension=".obj" mimeType="application/obj" />
+			<mimeMap fileExtension=".dds" mimeType="application/dds" />
+			<mimeMap fileExtension=".tga" mimeType="application/tga" />
+			<mimeMap fileExtension=".fx" mimeType="application/fx" />
+			<mimeMap fileExtension=".babylon" mimeType="application/babylon" />
+			<mimeMap fileExtension=".babylonmeshdata" mimeType="application/babylonmeshdata" />
+			<mimeMap fileExtension=".babylonbinarymeshdata" mimeType="application/babylonbinarymeshdata" />
+			<mimeMap fileExtension=".webp" mimeType="image/webp" />
+			<mimeMap fileExtension=".wdp" mimeType="image/vnd.ms-photo" />
+		</staticContent>
+		<httpCompression>
+			<dynamicTypes>
+				<clear />
+				<add enabled="true" mimeType="text/*"/>
+				<add enabled="true" mimeType="message/*"/>
+				<add enabled="true" mimeType="application/x-javascript"/>
+				<add enabled="true" mimeType="application/javascript"/>
+				<add enabled="true" mimeType="application/json"/>
+				<add enabled="true" mimeType="application/atom+xml"/>
+				<add enabled="true" mimeType="application/atom+xml;charset=utf-8"/>
+				<add enabled="true" mimeType="application/babylonmeshdata" />
+				<add enabled="true" mimeType="application/babylon"/>
+				<add enabled="false" mimeType="*/*"/>
+			</dynamicTypes>
+			<staticTypes>
+				<clear />
+				<add enabled="true" mimeType="text/*"/>
+				<add enabled="true" mimeType="message/*"/>
+				<add enabled="true" mimeType="application/javascript"/>
+				<add enabled="true" mimeType="application/atom+xml"/>
+				<add enabled="true" mimeType="application/xaml+xml"/>
+				<add enabled="true" mimeType="application/json"/>
+				<add enabled="true" mimeType="application/babylonmeshdata" />
+				<add enabled="true" mimeType="application/babylon"/>
+				<add enabled="false" mimeType="*/*"/>
+			</staticTypes>
+		</httpCompression>
+	</system.webServer>
+  <system.web>
+    <compilation debug="true" targetFramework="4.5.2"/>
+    <httpRuntime targetFramework="4.5.2"/>
+  </system.web>
+  <system.codedom>
+    <compilers>
+      <compiler language="c#;cs;csharp" extension=".cs"
+        type="Microsoft.CodeDom.Providers.DotNetCompilerPlatform.CSharpCodeProvider, Microsoft.CodeDom.Providers.DotNetCompilerPlatform, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
+        warningLevel="4" compilerOptions="/langversion:6 /nowarn:1659;1699;1701"/>
+      <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb"
+        type="Microsoft.CodeDom.Providers.DotNetCompilerPlatform.VBCodeProvider, Microsoft.CodeDom.Providers.DotNetCompilerPlatform, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
+        warningLevel="4" compilerOptions="/langversion:14 /nowarn:41008 /define:_MYTYPE=\&quot;Web\&quot; /optionInfer+"/>
+    </compilers>
+  </system.codedom>
+</configuration>

+ 177 - 0
index.html

@@ -0,0 +1,177 @@
+<!DOCTYPE html>
+<html>
+<head>
+    <title></title>
+    <meta charset="utf-8" />
+
+    <script src="http://www.babylonjs.com/poly2tri.js"></script>
+    <script src="src/Math/babylon.math.js"></script>
+    <script src="src/Math/babylon.math.simd.js"></script>
+    <script src="src/Tools/babylon.decorators.js"></script>
+    <script src="src/Tools/babylon.database.js"></script>
+    <script src="src/Tools/babylon.tools.tga.js"></script>
+    <script src="src/Tools/babylon.tools.dds.js"></script>
+    <script src="src/Tools/babylon.smartCollection.js"></script>
+    <script src="src/Tools/babylon.smartArray.js"></script>
+    <script src="src/Tools/babylon.tools.js"></script>
+    <script src="src/states/babylon.alphaCullingState.js"></script>
+    <script src="src/states/babylon.depthCullingState.js"></script>
+    <script src="src/babylon.engine.js"></script>
+    <script src="src/babylon.node.js"></script>
+    <script src="src/Tools/babylon.filesInput.js"></script>
+    <script src="src/Collisions/babylon.pickingInfo.js"></script>
+    <script src="src/Culling/babylon.boundingSphere.js"></script>
+    <script src="src/Culling/babylon.boundingBox.js"></script>
+    <script src="src/Culling/babylon.boundingInfo.js"></script>
+    <script src="src/Mesh/babylon.abstractMesh.js"></script>
+    <script src="src/Lights/babylon.light.js"></script>
+    <script src="src/Lights/babylon.pointLight.js"></script>
+    <script src="src/Lights/babylon.spotLight.js"></script>
+    <script src="src/Lights/babylon.hemisphericLight.js"></script>
+    <script src="src/Lights/babylon.directionalLight.js"></script>
+    <script src="src/Lights/Shadows/babylon.shadowGenerator.js"></script>
+    <script src="src/Collisions/babylon.collider.js"></script>
+    <script src="src/Collisions/babylon.collisionCoordinator.js"></script>
+    <script src="src/Collisions/babylon.collisionWorker.js"></script>
+    <script src="src/Cameras/babylon.camera.js"></script>
+    <script src="src/Cameras/babylon.targetCamera.js"></script>
+    <script src="src/Cameras/babylon.followCamera.js"></script>
+    <script src="src/Cameras/babylon.freeCamera.js"></script>
+    <script src="src/Cameras/babylon.touchCamera.js"></script>
+    <script src="src/Cameras/babylon.arcRotateCamera.js"></script>
+    <script src="src/Cameras/babylon.universalCamera.js"></script>
+    <script src="src/Cameras/babylon.deviceOrientationCamera.js"></script>
+    <script src="src/Tools/babylon.gamepads.js"></script>
+    <script src="src/Cameras/babylon.gamepadCamera.js"></script>
+    <script src="src/Rendering/babylon.renderingManager.js"></script>
+    <script src="src/Rendering/babylon.renderingGroup.js"></script>
+    <script src="src/babylon.scene.js"></script>
+    <script src="src/Mesh/babylon.vertexBuffer.js"></script>
+    <script src="src/Mesh/babylon.instancedMesh.js"></script>
+    <script src="src/Mesh/babylon.mesh.js"></script>
+    <script src="src/Mesh/babylon.meshBuilder.js"></script>
+    <script src="src/Mesh/babylon.groundMesh.js"></script>
+    <script src="src/Mesh/babylon.subMesh.js"></script>
+    <script src="src/Materials/textures/babylon.baseTexture.js"></script>
+    <script src="src/Materials/textures/babylon.texture.js"></script>
+    <script src="src/Materials/textures/babylon.cubeTexture.js"></script>
+    <script src="src/Materials/textures/babylon.renderTargetTexture.js"></script>
+    <script src="src/Materials/textures/procedurals/babylon.proceduralTexture.js"></script>
+    <script src="src/Materials/textures/procedurals/babylon.customProceduralTexture.js"></script>
+    <script src="src/Materials/textures/babylon.mirrorTexture.js"></script>
+    <script src="src/Materials/textures/babylon.refractionTexture.js"></script>
+    <script src="src/Materials/textures/babylon.dynamicTexture.js"></script>
+    <script src="src/Materials/textures/babylon.videoTexture.js"></script>
+    <script src="src/Materials/babylon.effect.js"></script>
+    <script src="src/Materials/babylon.materialHelper.js"></script>
+    <script src="src/Materials/babylon.fresnelParameters.js"></script>
+    <script src="src/Materials/babylon.material.js"></script>
+    <script src="src/Materials/babylon.standardMaterial.js"></script>
+    <script src="src/Materials/babylon.multiMaterial.js"></script>
+    <script src="src/Loading/babylon.sceneLoader.js"></script>
+    <script src="src/Loading/Plugins/babylon.babylonFileLoader.js"></script>
+    <script src="src/Sprites/babylon.spriteManager.js"></script>
+    <script src="src/Sprites/babylon.sprite.js"></script>
+    <script src="src/Layer/babylon.layer.js"></script>
+    <script src="src/Particles/babylon.particle.js"></script>
+    <script src="src/Particles/babylon.particleSystem.js"></script>
+    <script src="src/Particles/babylon.solidParticle.js"></script>
+    <script src="src/Particles/babylon.solidParticleSystem.js"></script>
+    <script src="src/Animations/babylon.animation.js"></script>
+    <script src="src/Animations/babylon.animatable.js"></script>
+    <script src="src/Animations/babylon.easing.js"></script>
+    <script src="src/Culling/Octrees/babylon.octree.js"></script>
+    <script src="src/Culling/Octrees/babylon.octreeBlock.js"></script>
+    <script src="src/Bones/babylon.bone.js"></script>
+    <script src="src/Bones/babylon.skeleton.js"></script>
+    <script src="src/PostProcess/babylon.postProcess.js"></script>
+    <script src="src/PostProcess/babylon.postProcessManager.js"></script>
+    <script src="src/PostProcess/babylon.passPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.blurPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.refractionPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.blackAndWhitePostProcess.js"></script>
+    <script src="src/PostProcess/babylon.convolutionPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.filterPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.fxaaPostProcess.js"></script>
+    <script src="src/LensFlare/babylon.lensFlare.js"></script>
+    <script src="src/LensFlare/babylon.lensFlareSystem.js"></script>
+    <script src="src/Physics/Plugins/babylon.cannonJSPlugin.js"></script>
+    <script src="src/Physics/Plugins/babylon.oimoJSPlugin.js"></script>
+    <script src="src/Physics/babylon.physicsImpostor.js"></script>
+    <script src="src/Physics/babylon.physicsEngine.js"></script>
+    <script src="src/Tools/babylon.sceneSerializer.js"></script>
+    <script src="src/Mesh/babylon.csg.js"></script>
+    <script src="src/PostProcess/babylon.vrDistortionCorrectionPostProcess.js"></script>
+    <script src="src/Tools/babylon.virtualJoystick.js"></script>
+    <script src="src/Cameras/babylon.virtualJoysticksCamera.js"></script>
+    <script src="src/Materials/babylon.shaderMaterial.js"></script>
+    <script src="src/Mesh/babylon.mesh.vertexData.js"></script>
+    <script src="src/PostProcess/babylon.anaglyphPostProcess.js"></script>
+    <script src="src/Tools/babylon.tags.js"></script>
+    <script src="src/Tools/babylon.andOrNotEvaluator.js"></script>
+    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js"></script>
+    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js"></script>
+    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPipeline.js"></script>
+    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js"></script>
+    <script src="src/PostProcess/babylon.displayPassPostProcess.js"></script>
+    <script src="src/Rendering/babylon.boundingBoxRenderer.js"></script>
+    <script src="src/Actions/babylon.condition.js"></script>
+    <script src="src/Actions/babylon.action.js"></script>
+    <script src="src/Actions/babylon.actionManager.js"></script>
+    <script src="src/Actions/babylon.interpolateValueAction.js"></script>
+    <script src="src/Actions/babylon.directActions.js"></script>
+    <script src="src/Mesh/babylon.geometry.js"></script>
+    <script src="src/Mesh/babylon.linesMesh.js"></script>
+    <script src="src/Rendering/babylon.outlineRenderer.js"></script>
+    <script src="src/Tools/babylon.assetsManager.js"></script>
+    <script src="src/Cameras/VR/babylon.vrCameraMetrics.js"></script>
+    <script src="src/Cameras/VR/babylon.vrDeviceOrientationCamera.js"></script>
+    <script src="src/Cameras/VR/babylon.webVRCamera.js"></script>
+    <script src="src/Tools/babylon.sceneOptimizer.js"></script>
+    <script src="src/Mesh/babylon.meshLODLevel.js"></script>
+    <script src="src/Audio/babylon.audioEngine.js"></script>
+    <script src="src/Audio/babylon.sound.js"></script>
+    <script src="src/Audio/babylon.soundtrack.js"></script>
+    <script src="src/Debug/babylon.debugLayer.js"></script>
+    <script src="src/Materials/Textures/babylon.rawTexture.js"></script>
+    <script src="src/Mesh/babylon.polygonMesh.js"></script>
+    <script src="src/Mesh/babylon.meshSimplification.js"></script>
+    <script src="src/Audio/babylon.analyser.js"></script>
+    <script src="src/Rendering/babylon.depthRenderer.js"></script>
+    <script src="src/PostProcess/babylon.ssaoRenderingPipeline.js"></script>
+    <script src="src/PostProcess/babylon.volumetricLightScatteringPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.lensRenderingPipeline.js"></script>
+    <script src="src/PostProcess/babylon.colorCorrectionPostProcess.js"></script>
+    <script src="src/PostProcess/babylon.stereoscopicInterlacePostProcess.js"></script>
+    <script src="src/Cameras/babylon.stereoscopicCameras.js"></script>
+    <script src="src/PostProcess/babylon.hdrRenderingPipeline.js"></script>
+    <script src="src/Rendering/babylon.edgesRenderer.js"></script>
+    <script src="src/Tools/babylon.loadingScreen.js"></script>
+    <script src="src/Probes/babylon.reflectionProbe.js"></script>
+    <script src="src/tools/hdr/babylon.tools.pmremGenerator.js"></script>
+    <script src="src/tools/hdr/babylon.tools.cubemapToSphericalPolynomial.js"></script>
+    <script src="src/tools/hdr/babylon.tools.panoramaToCubemap.js"></script>
+    <script src="src/tools/hdr/babylon.tools.hdr.js"></script>
+    <script src="src/materials/textures/babylon.hdrCubeTexture.js"></script>
+</head>
+<body>
+    <canvas width="600" height="600" id="renderCanvas"></canvas>
+
+    <label>Relief technique</label>
+    <select id="effectList">
+        <option value="none">None</option>
+        <option value="bump">Bump</option>
+        <option value="parallax">Parallax</option>
+        <option value="POM">Parallax Occlusion</option>
+    </select>
+
+    <label id="scaleBiasLabel"></label>
+
+    <script src="http://code.jquery.com/jquery.js"></script>
+    <script src="typescript/MainClass.js"></script>
+
+    <script type="text/ecmascript">
+        var p = new Sandbox.MainClass();
+        p.start();
+    </script>
+</html>

+ 5 - 0
packages.config

@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+  <package id="Microsoft.CodeDom.Providers.DotNetCompilerPlatform" version="1.0.0" targetFramework="net452" />
+  <package id="Microsoft.Net.Compilers" version="1.0.0" targetFramework="net452" developmentDependency="true" />
+</packages>

+ 189 - 0
typescript/MainClass.ts

@@ -0,0 +1,189 @@
+module Sandbox {
+    export class MainClass {
+        engine: BABYLON.Engine;
+        scene: BABYLON.Scene;
+        camera: BABYLON.TargetCamera;
+
+        start() {
+            BABYLON.Engine.CodeRepository = "/src/";
+            BABYLON.Engine.ShadersRepository = "/src/Shaders/";
+
+            if (BABYLON.Engine.isSupported() == false) {
+                console.log("web browser doesn't support WebGL");
+                return;
+            }
+
+            // Get the canvas element from our HTML below
+            var canvas = <HTMLCanvasElement>document.querySelector("#renderCanvas");
+
+            // Load the BABYLON 3D engine
+            this.engine = new BABYLON.Engine(canvas, true);
+            
+            // Now create a basic Babylon Scene object
+            this.scene = new BABYLON.Scene(this.engine);
+            
+            // Change the scene background color to green.
+            this.scene.clearColor = new BABYLON.Color3(56/256, 87/256, 145/256);
+
+            // This creates and positions a free camera
+            this.camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -100), this.scene);
+            this.camera.setTarget(BABYLON.Vector3.Zero());
+
+            //this.camera.attachControl(canvas);
+
+            var mesh = BABYLON.Mesh.CreateBox("box01", 70, this.scene);
+            mesh.position = new BABYLON.Vector3(0, -30, 0);
+
+            var diffuseTexture = new BABYLON.Texture("assets/rock.png", this.scene);
+            var normalsHeightTexture = new BABYLON.Texture("assets/rock_nh.png", this.scene);
+            //var diffuseTexture = new BABYLON.Texture("assets/BrickWall.png", this.scene);
+            //var normalsHeightTexture = new BABYLON.Texture("assets/BrickWall_nh.png", this.scene);
+            var material = new BABYLON.StandardMaterial("mtl01", this.scene);
+            material.diffuseTexture = diffuseTexture;
+            //material.bumpTexture = normalsHeightTexture;
+            //material.useParallax = true;
+            //material.specularPower = 500.0;
+
+            mesh.material = material;
+            material.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);
+
+            var combo = <HTMLSelectElement>document.querySelector("#effectList");
+            combo.onchange = () => {
+                switch (combo.value) {
+                    case "none":
+                        material.bumpTexture = null;
+                        break;
+                    case "bump":
+                        material.bumpTexture = normalsHeightTexture;
+                        //material.useParallax = false;
+                        break;
+                    case "parallax":
+                        material.bumpTexture = normalsHeightTexture;
+                        //material.useParallax = true;
+                        //material.useParallaxOcclusion = false;
+                        break;
+                    case "POM":
+                        material.bumpTexture = normalsHeightTexture;
+                        //material.useParallax = true;
+                        //material.useParallaxOcclusion = true;
+                        break;
+                }
+                material.markDirty();
+            };
+
+            //var label = <HTMLLabelElement>document.querySelector("#scaleBiasLabel");
+            //label.innerHTML = "Scale Bias: " + material.parallaxScaleBias;
+
+            //document.addEventListener("keydown", (event) => {
+            //    if (event.key == "Up") {
+            //        material.parallaxScaleBias += 0.01;
+            //        label.innerHTML = "Scale Bias: " + material.parallaxScaleBias.toFixed(2);
+            //    }
+            //    else if (event.key == "Down") {
+            //        material.parallaxScaleBias -= 0.01;
+            //        label.innerHTML = "Scale Bias: " + material.parallaxScaleBias.toFixed(2);
+            //    }
+            //});
+
+            //this.scene.debugLayer.show();
+
+            // This creates a light, aiming 0,1,0 - to the sky.
+            //var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), this.scene);
+            //var light = new BABYLON.DirectionalLight("light1", new BABYLON.Vector3(0, 0, 1), this.scene);
+            var light = new BABYLON.PointLight("light1", new BABYLON.Vector3(50, 50, -70), this.scene);
+            //light.intensity = 0.5;
+            //light.specular = new BABYLON.Color3(0, 0, 0);
+
+            var self = this;
+
+            //BABYLON.Animation.CreateAndStartAnimation("automotion", mesh, "rotation.x", 60, 480, 0, Math.PI * 2, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
+            //BABYLON.Animation.CreateAndStartAnimation("automotion", mesh, "rotation.y", 60, 400, 0, Math.PI * 2, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
+            //BABYLON.Animation.CreateAndStartAnimation("automotion", mesh, "rotation.z", 60, 800, 0, Math.PI * 2, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
+
+            // Register a render loop to repeatedly render the scene
+            this.engine.runRenderLoop(function () {
+                canvas.width = window.innerWidth-50;
+                canvas.height = window.innerHeight-50;
+                self.scene.render();
+            });
+            
+            // Watch for browser/canvas resize events
+            window.addEventListener("resize", function () {
+                self.engine.resize();
+            });
+
+            // Variables for Mouse interaction
+            var mouseDown = false;
+            var isRotating = false;
+            var shiftState = false;
+            var initialMousePosition: BABYLON.Vector2;
+            var lastMousePosition: BABYLON.Vector2;
+            var thresholdToEnterRotating = 5 * 5;             // Raised to power of 2
+            var initialTransformationMatrix: BABYLON.Matrix;
+
+            this.scene.registerBeforeRender(function () {
+                //light.position = camera.position;
+                //mousemov = false;
+            });
+
+            this.scene.afterRender = function () { 
+            };
+
+            // Handle User Input
+               canvas.addEventListener("pointermove", (event) => {
+
+                if (mouseDown) {
+                    // Detect a change in shift key
+                    if (shiftState != event.shiftKey) {
+                        // Reset the states as we change the rotation mode
+                        initialMousePosition = new BABYLON.Vector2(event.clientX, event.clientY);
+                        initialTransformationMatrix = mesh.getPivotMatrix();
+                        shiftState = event.shiftKey;
+                    }
+
+                    var curMousePosition = new BABYLON.Vector2(event.clientX, event.clientY);
+                    var deltaPos = curMousePosition.subtract(initialMousePosition);
+
+                    // Check if we have to enter rotating mode
+                    if (isRotating == false) {
+                        if (deltaPos.lengthSquared() > thresholdToEnterRotating) {
+                            isRotating = true;
+                        }
+                        else {
+                            return;
+                        }
+                    }
+
+                    // We are already or just got in rotation mode
+                    var degToRad = Math.PI / 180;
+                    var rotationFactor = 1 / 4;	// 4 pixels for 1 degree	
+                    var rotatingMatrix = BABYLON.Matrix.RotationYawPitchRoll(
+                        event.shiftKey ? 0 : (-deltaPos.x * degToRad * rotationFactor),
+                        -deltaPos.y * degToRad * rotationFactor,
+                        event.shiftKey ? (deltaPos.x * degToRad * rotationFactor) : 0);
+
+                    var wmtx = self.camera.getWorldMatrix().clone();
+                    var invwmtx = wmtx.clone();
+                    invwmtx.invert();
+
+                    wmtx.setTranslation(BABYLON.Vector3.Zero());
+                    invwmtx.setTranslation(BABYLON.Vector3.Zero());
+
+                    mesh.setPivotMatrix(initialTransformationMatrix.multiply(invwmtx).multiply(rotatingMatrix).multiply(wmtx));
+                }
+
+            });
+
+            canvas.addEventListener("pointerdown", function (event) {
+                mouseDown = true;
+                initialMousePosition = new BABYLON.Vector2(event.clientX, event.clientY);
+                initialTransformationMatrix = mesh.getPivotMatrix().clone();
+                shiftState = event.shiftKey;
+            });
+
+           canvas.addEventListener("pointerup", function (event) {
+                mouseDown = false;
+            });
+        }
+    }
+}