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@@ -2641,7 +2641,7 @@
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* The parameter `subdivisions` (positive integer) sets the number of subdivisions per side.
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* The parameter `subdivisions` (positive integer) sets the number of subdivisions per side.
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* The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
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* The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
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*/
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*/
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- public static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh {
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+ public static CreateGround(name: string, width: number, height: number, subdivisions: number, scene?: Scene, updatable?: boolean): Mesh {
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var options = {
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var options = {
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width: width,
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width: width,
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height: height,
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height: height,
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