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@@ -2089,10 +2089,10 @@ module BABYLON {
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* @return the angle between vector0 and vector1
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*/
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public static GetAngleBetweenVectors(vector0: Vector3, vector1: Vector3, normal: Vector3): number {
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- const v0: Vector3 = vector0.normalizeToRef(MathTmp.Vector3[0]);
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- const v1: Vector3 = vector1.normalizeToRef(MathTmp.Vector3[1]);
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+ const v0: Vector3 = vector0.normalizeToRef(MathTmp.Vector3[1]);
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+ const v1: Vector3 = vector1.normalizeToRef(MathTmp.Vector3[2]);
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const dot: number = Vector3.Dot(v0, v1);
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- const n = MathTmp.Vector3[2];
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+ const n = MathTmp.Vector3[3];
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Vector3.CrossToRef(v0, v1, n);
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if (Vector3.Dot(n, normal) > 0) {
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return Math.acos(dot);
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