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@@ -438,7 +438,7 @@ module BABYLON {
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var oldPivot = mesh.getPivotMatrix();
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if (oldPivot) {
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// create a copy the pivot Matrix as it is modified in place
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- oldPivot = oldPivot.clone()
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+ oldPivot = oldPivot.clone();
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}
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else {
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oldPivot = Matrix.Identity();
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