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@@ -41,8 +41,8 @@
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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createTexture(): WebGLTexture;
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- createCubeTextureFromData(texture: WebGLTexture, data: Array<Array<ArrayBufferView>>, flipY : boolean): void;
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loadTexture(texture: WebGLTexture, buffer: ArrayBuffer | Blob, mipMap: boolean): void;
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+ loadCubeTexture(texture: WebGLTexture, data: Array<Array<ArrayBufferView>>, flipY : boolean): void;
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getTextureWidth(texture: WebGLTexture): number;
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getTextureHeight(texture: WebGLTexture): number;
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setTextureSampling(texture: WebGLTexture, filter: number): void; // filter is a NativeFilter.XXXX value.
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@@ -1000,7 +1000,7 @@
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texture.getEngine().updateTextureSamplingMode(Texture.TRILINEAR_SAMPLINGMODE, texture);
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texture._isRGBD = true;
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texture.invertY = true;
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- this._native.createCubeTextureFromData(texture._webGLTexture!, imageData, true);
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+ this._native.loadCubeTexture(texture._webGLTexture!, imageData, true);
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texture.isReady = true;
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if (onLoad) {
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