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Renamed cube texture loading to LoadCubeTexture.

Justin Murray 6 rokov pred
rodič
commit
cb6c072abe
1 zmenil súbory, kde vykonal 2 pridanie a 2 odobranie
  1. 2 2
      src/Engine/babylon.nativeEngine.ts

+ 2 - 2
src/Engine/babylon.nativeEngine.ts

@@ -41,8 +41,8 @@
         setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
 
         createTexture(): WebGLTexture;
-        createCubeTextureFromData(texture: WebGLTexture, data: Array<Array<ArrayBufferView>>, flipY : boolean): void;
         loadTexture(texture: WebGLTexture, buffer: ArrayBuffer | Blob, mipMap: boolean): void;
+        loadCubeTexture(texture: WebGLTexture, data: Array<Array<ArrayBufferView>>, flipY : boolean): void;
         getTextureWidth(texture: WebGLTexture): number;
         getTextureHeight(texture: WebGLTexture): number;
         setTextureSampling(texture: WebGLTexture, filter: number): void; // filter is a NativeFilter.XXXX value.
@@ -1000,7 +1000,7 @@
                     texture.getEngine().updateTextureSamplingMode(Texture.TRILINEAR_SAMPLINGMODE, texture);
                     texture._isRGBD = true;
                     texture.invertY = true;
-                    this._native.createCubeTextureFromData(texture._webGLTexture!, imageData, true);
+                    this._native.loadCubeTexture(texture._webGLTexture!, imageData, true);
 
                     texture.isReady = true;
                     if (onLoad) {