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@@ -574,8 +574,8 @@ vColor=color;\n\
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defines.UV1 = true;
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defines.UV1 = true;
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defines._needUVs = true;
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defines._needUVs = true;
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defines.DIFFUSE = true;
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defines.DIFFUSE = true;
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- CustomMaterial.ShaderIndexer++;
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- var name = name + "custom_" + CustomMaterial.ShaderIndexer;
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+ CustomMaterial2.ShaderIndexer++;
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+ var name = name + "custom_" + CustomMaterial2.ShaderIndexer;
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this.ReviewUniform("uniform", uniforms);
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this.ReviewUniform("uniform", uniforms);
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this.ReviewUniform("sampler", samplers);
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this.ReviewUniform("sampler", samplers);
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var fn_afterBind = this._afterBind;
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var fn_afterBind = this._afterBind;
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