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+/**
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+ * This webGL Support shim will allow running tests using the normal engine in phantomjs.
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+ */
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+
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+//Tests should be in the same condition no matter what environment they are running in.
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+//!(<any>window).WebGLRenderingContext){
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+export default function webglSupport() {
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+
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+ //mock webgl support
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+ (<any>HTMLCanvasElement.prototype)._getContext = HTMLCanvasElement.prototype.getContext;
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+ HTMLCanvasElement.prototype.getContext = function (ctxName, options) {
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+ //patch in mock webgl
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+ switch (ctxName) {
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+ case 'webgl':
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+ case 'experimental-webgl':
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+ var ctx = new (<any>window).WebGLRenderingContext();
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+ // tslint:disable-next-line:no-invalid-this
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+ ctx.canvas = this;
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+ // tslint:disable-next-line:no-invalid-this
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+ ctx.drawingBufferWidth = this.clientWidth;
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+ // tslint:disable-next-line:no-invalid-this
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+ ctx.drawingBufferHeight = this.clientHeight;
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+ return (<any>ctx);
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+ }
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+ //pass through to default behavior
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+ // tslint:disable-next-line:no-invalid-this
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+ return this._getContext.apply(this, arguments);
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+ };
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+
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+ //define WebGLRenderingContext
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+ (<any>window).WebGLRenderingContext = () => { };
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+
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+ (<any>window).WebGLRenderingContext.prototype = {
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+ /* ClearBufferMask */
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+ DEPTH_BUFFER_BIT: 0x00000100,
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+ STENCIL_BUFFER_BIT: 0x00000400,
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+ COLOR_BUFFER_BIT: 0x00004000,
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+
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+ /* BeginMode */
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+ POINTS: 0x0000,
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+ LINES: 0x0001,
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+ LINE_LOOP: 0x0002,
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+ LINE_STRIP: 0x0003,
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+ TRIANGLES: 0x0004,
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+ TRIANGLE_STRIP: 0x0005,
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+ TRIANGLE_FAN: 0x0006,
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+
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+ /* AlphaFunction (not supported in ES20) */
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+ /* NEVER */
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+ /* LESS */
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+ /* EQUAL */
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+ /* LEQUAL */
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+ /* GREATER */
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+ /* NOTEQUAL */
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+ /* GEQUAL */
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+ /* ALWAYS */
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+
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+ /* BlendingFactorDest */
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+ ZERO: 0,
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+ ONE: 1,
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+ SRC_COLOR: 0x0300,
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+ ONE_MINUS_SRC_COLOR: 0x0301,
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+ SRC_ALPHA: 0x0302,
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+ ONE_MINUS_SRC_ALPHA: 0x0303,
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+ DST_ALPHA: 0x0304,
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+ ONE_MINUS_DST_ALPHA: 0x0305,
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+
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+ /* BlendingFactorSrc */
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+ /* ZERO */
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+ /* ONE */
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+ DST_COLOR: 0x0306,
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+ ONE_MINUS_DST_COLOR: 0x0307,
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+ SRC_ALPHA_SATURATE: 0x0308,
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+ /* SRC_ALPHA */
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+ /* ONE_MINUS_SRC_ALPHA */
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+ /* DST_ALPHA */
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+ /* ONE_MINUS_DST_ALPHA */
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+
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+ /* BlendEquationSeparate */
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+ FUNC_ADD: 0x8006,
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+ BLEND_EQUATION: 0x8009,
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+ BLEND_EQUATION_RGB: 0x8009, /* same as BLEND_EQUATION */
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+ BLEND_EQUATION_ALPHA: 0x883D,
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+
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+ /* BlendSubtract */
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+ FUNC_SUBTRACT: 0x800A,
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+ FUNC_REVERSE_SUBTRACT: 0x800B,
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+
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+ /* Separate Blend Functions */
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+ BLEND_DST_RGB: 0x80C8,
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+ BLEND_SRC_RGB: 0x80C9,
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+ BLEND_DST_ALPHA: 0x80CA,
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+ BLEND_SRC_ALPHA: 0x80CB,
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+ CONSTANT_COLOR: 0x8001,
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+ ONE_MINUS_CONSTANT_COLOR: 0x8002,
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+ CONSTANT_ALPHA: 0x8003,
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+ ONE_MINUS_CONSTANT_ALPHA: 0x8004,
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+ BLEND_COLOR: 0x8005,
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+
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+ /* Buffer Objects */
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+ ARRAY_BUFFER: 0x8892,
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+ ELEMENT_ARRAY_BUFFER: 0x8893,
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+ ARRAY_BUFFER_BINDING: 0x8894,
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+ ELEMENT_ARRAY_BUFFER_BINDING: 0x8895,
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+ STREAM_DRAW: 0x88E0,
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+ STATIC_DRAW: 0x88E4,
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+ DYNAMIC_DRAW: 0x88E8,
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+ BUFFER_SIZE: 0x8764,
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+ BUFFER_USAGE: 0x8765,
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+ CURRENT_VERTEX_ATTRIB: 0x8626,
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+
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+ /* CullFaceMode */
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+ FRONT: 0x0404,
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+ BACK: 0x0405,
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+ FRONT_AND_BACK: 0x0408,
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+
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+ /* DepthFunction */
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+ /* NEVER */
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+ /* LESS */
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+ /* EQUAL */
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+ /* LEQUAL */
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+ /* GREATER */
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+ /* NOTEQUAL */
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+ /* GEQUAL */
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+ /* ALWAYS */
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+
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+ /* EnableCap */
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+ /* TEXTURE_2D */
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+ CULL_FACE: 0x0B44,
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+ BLEND: 0x0BE2,
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+ DITHER: 0x0BD0,
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+ STENCIL_TEST: 0x0B90,
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+ DEPTH_TEST: 0x0B71,
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+ SCISSOR_TEST: 0x0C11,
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+ POLYGON_OFFSET_FILL: 0x8037,
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+ SAMPLE_ALPHA_TO_COVERAGE: 0x809E,
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+ SAMPLE_COVERAGE: 0x80A0,
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+
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+ /* ErrorCode */
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+ NO_ERROR: 0,
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+ INVALID_ENUM: 0x0500,
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+ INVALID_VALUE: 0x0501,
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+ INVALID_OPERATION: 0x0502,
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+ OUT_OF_MEMORY: 0x0505,
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+
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+ /* FrontFaceDirection */
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+ CW: 0x0900,
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+ CCW: 0x0901,
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+
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+ /* GetPName */
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+ LINE_WIDTH: 0x0B21,
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+ ALIASED_POINT_SIZE_RANGE: 0x846D,
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+ ALIASED_LINE_WIDTH_RANGE: 0x846E,
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+ CULL_FACE_MODE: 0x0B45,
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+ FRONT_FACE: 0x0B46,
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+ DEPTH_RANGE: 0x0B70,
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+ DEPTH_WRITEMASK: 0x0B72,
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+ DEPTH_CLEAR_VALUE: 0x0B73,
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+ DEPTH_FUNC: 0x0B74,
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+ STENCIL_CLEAR_VALUE: 0x0B91,
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+ STENCIL_FUNC: 0x0B92,
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+ STENCIL_FAIL: 0x0B94,
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+ STENCIL_PASS_DEPTH_FAIL: 0x0B95,
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+ STENCIL_PASS_DEPTH_PASS: 0x0B96,
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+ STENCIL_REF: 0x0B97,
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+ STENCIL_VALUE_MASK: 0x0B93,
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+ STENCIL_WRITEMASK: 0x0B98,
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+ STENCIL_BACK_FUNC: 0x8800,
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+ STENCIL_BACK_FAIL: 0x8801,
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+ STENCIL_BACK_PASS_DEPTH_FAIL: 0x8802,
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+ STENCIL_BACK_PASS_DEPTH_PASS: 0x8803,
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+ STENCIL_BACK_REF: 0x8CA3,
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+ STENCIL_BACK_VALUE_MASK: 0x8CA4,
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+ STENCIL_BACK_WRITEMASK: 0x8CA5,
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+ VIEWPORT: 0x0BA2,
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+ SCISSOR_BOX: 0x0C10,
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+ /* SCISSOR_TEST */
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+ COLOR_CLEAR_VALUE: 0x0C22,
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+ COLOR_WRITEMASK: 0x0C23,
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+ UNPACK_ALIGNMENT: 0x0CF5,
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+ PACK_ALIGNMENT: 0x0D05,
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+ MAX_TEXTURE_SIZE: 0x0D33,
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+ MAX_VIEWPORT_DIMS: 0x0D3A,
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+ SUBPIXEL_BITS: 0x0D50,
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+ RED_BITS: 0x0D52,
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+ GREEN_BITS: 0x0D53,
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+ BLUE_BITS: 0x0D54,
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+ ALPHA_BITS: 0x0D55,
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+ DEPTH_BITS: 0x0D56,
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+ STENCIL_BITS: 0x0D57,
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+ POLYGON_OFFSET_UNITS: 0x2A00,
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+ /* POLYGON_OFFSET_FILL */
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+ POLYGON_OFFSET_FACTOR: 0x8038,
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+ TEXTURE_BINDING_2D: 0x8069,
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+ SAMPLE_BUFFERS: 0x80A8,
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+ SAMPLES: 0x80A9,
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+ SAMPLE_COVERAGE_VALUE: 0x80AA,
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+ SAMPLE_COVERAGE_INVERT: 0x80AB,
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+
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+ /* GetTextureParameter */
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+ /* TEXTURE_MAG_FILTER */
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+ /* TEXTURE_MIN_FILTER */
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+ /* TEXTURE_WRAP_S */
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+ /* TEXTURE_WRAP_T */
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+ COMPRESSED_TEXTURE_FORMATS: 0x86A3,
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+
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+ /* HintMode */
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+ DONT_CARE: 0x1100,
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+ FASTEST: 0x1101,
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+ NICEST: 0x1102,
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+
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+ /* HintTarget */
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+ GENERATE_MIPMAP_HINT: 0x8192,
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+
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+ /* DataType */
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+ BYTE: 0x1400,
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+ UNSIGNED_BYTE: 0x1401,
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+ SHORT: 0x1402,
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+ UNSIGNED_SHORT: 0x1403,
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+ INT: 0x1404,
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+ UNSIGNED_INT: 0x1405,
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+ FLOAT: 0x1406,
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+
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+ /* PixelFormat */
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+ DEPTH_COMPONENT: 0x1902,
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+ ALPHA: 0x1906,
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+ RGB: 0x1907,
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+ RGBA: 0x1908,
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+ LUMINANCE: 0x1909,
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+ LUMINANCE_ALPHA: 0x190A,
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+
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+ /* PixelType */
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+ /* UNSIGNED_BYTE */
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+ UNSIGNED_SHORT_4_4_4_4: 0x8033,
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+ UNSIGNED_SHORT_5_5_5_1: 0x8034,
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+ UNSIGNED_SHORT_5_6_5: 0x8363,
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+
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+ /* Shaders */
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+ FRAGMENT_SHADER: 0x8B30,
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+ VERTEX_SHADER: 0x8B31,
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+ MAX_VERTEX_ATTRIBS: 0x8869,
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+ MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB,
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+ MAX_VARYING_VECTORS: 0x8DFC,
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+ MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D,
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+ MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C,
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+ MAX_TEXTURE_IMAGE_UNITS: 0x8872,
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+ MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD,
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+ SHADER_TYPE: 0x8B4F,
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+ DELETE_STATUS: 0x8B80,
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+ LINK_STATUS: 0x8B82,
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+ VALIDATE_STATUS: 0x8B83,
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+ ATTACHED_SHADERS: 0x8B85,
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+ ACTIVE_UNIFORMS: 0x8B86,
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+ ACTIVE_ATTRIBUTES: 0x8B89,
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+ SHADING_LANGUAGE_VERSION: 0x8B8C,
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+ CURRENT_PROGRAM: 0x8B8D,
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+
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+ /* StencilFunction */
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+ NEVER: 0x0200,
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+ LESS: 0x0201,
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+ EQUAL: 0x0202,
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+ LEQUAL: 0x0203,
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+ GREATER: 0x0204,
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+ NOTEQUAL: 0x0205,
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+ GEQUAL: 0x0206,
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+ ALWAYS: 0x0207,
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+
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+ /* StencilOp */
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+ /* ZERO */
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+ KEEP: 0x1E00,
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+ REPLACE: 0x1E01,
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+ INCR: 0x1E02,
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+ DECR: 0x1E03,
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+ INVERT: 0x150A,
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+ INCR_WRAP: 0x8507,
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+ DECR_WRAP: 0x8508,
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+
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+ /* StringName */
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+ VENDOR: 0x1F00,
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+ RENDERER: 0x1F01,
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+ VERSION: 0x1F02,
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+
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+ /* TextureMagFilter */
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+ NEAREST: 0x2600,
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+ LINEAR: 0x2601,
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+
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+ /* TextureMinFilter */
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+ /* NEAREST */
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+ /* LINEAR */
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+ NEAREST_MIPMAP_NEAREST: 0x2700,
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+ LINEAR_MIPMAP_NEAREST: 0x2701,
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+ NEAREST_MIPMAP_LINEAR: 0x2702,
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+ LINEAR_MIPMAP_LINEAR: 0x2703,
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+
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+ /* TextureParameterName */
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+ TEXTURE_MAG_FILTER: 0x2800,
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+ TEXTURE_MIN_FILTER: 0x2801,
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+ TEXTURE_WRAP_S: 0x2802,
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+ TEXTURE_WRAP_T: 0x2803,
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+
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+ /* TextureTarget */
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+ TEXTURE_2D: 0x0DE1,
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+ TEXTURE: 0x1702,
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+ TEXTURE_CUBE_MAP: 0x8513,
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+ TEXTURE_BINDING_CUBE_MAP: 0x8514,
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+ TEXTURE_CUBE_MAP_POSITIVE_X: 0x8515,
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+ TEXTURE_CUBE_MAP_NEGATIVE_X: 0x8516,
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+ TEXTURE_CUBE_MAP_POSITIVE_Y: 0x8517,
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+ TEXTURE_CUBE_MAP_NEGATIVE_Y: 0x8518,
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+ TEXTURE_CUBE_MAP_POSITIVE_Z: 0x8519,
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+ TEXTURE_CUBE_MAP_NEGATIVE_Z: 0x851A,
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+ MAX_CUBE_MAP_TEXTURE_SIZE: 0x851C,
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+
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+ /* TextureUnit */
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+ TEXTURE0: 0x84C0,
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+ TEXTURE1: 0x84C1,
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+ TEXTURE2: 0x84C2,
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+ TEXTURE3: 0x84C3,
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+ TEXTURE4: 0x84C4,
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+ TEXTURE5: 0x84C5,
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+ TEXTURE6: 0x84C6,
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+ TEXTURE7: 0x84C7,
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+ TEXTURE8: 0x84C8,
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+ TEXTURE9: 0x84C9,
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+ TEXTURE10: 0x84CA,
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+ TEXTURE11: 0x84CB,
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+ TEXTURE12: 0x84CC,
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+ TEXTURE13: 0x84CD,
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+ TEXTURE14: 0x84CE,
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+ TEXTURE15: 0x84CF,
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+ TEXTURE16: 0x84D0,
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+ TEXTURE17: 0x84D1,
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+ TEXTURE18: 0x84D2,
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+ TEXTURE19: 0x84D3,
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+ TEXTURE20: 0x84D4,
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+ TEXTURE21: 0x84D5,
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+ TEXTURE22: 0x84D6,
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+ TEXTURE23: 0x84D7,
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+ TEXTURE24: 0x84D8,
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+ TEXTURE25: 0x84D9,
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+ TEXTURE26: 0x84DA,
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+ TEXTURE27: 0x84DB,
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+ TEXTURE28: 0x84DC,
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+ TEXTURE29: 0x84DD,
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+ TEXTURE30: 0x84DE,
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+ TEXTURE31: 0x84DF,
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+ ACTIVE_TEXTURE: 0x84E0,
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+
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+ /* TextureWrapMode */
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+ REPEAT: 0x2901,
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+ CLAMP_TO_EDGE: 0x812F,
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+ MIRRORED_REPEAT: 0x8370,
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+
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+ /* Uniform Types */
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+ FLOAT_VEC2: 0x8B50,
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+ FLOAT_VEC3: 0x8B51,
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+ FLOAT_VEC4: 0x8B52,
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+ INT_VEC2: 0x8B53,
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+ INT_VEC3: 0x8B54,
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+ INT_VEC4: 0x8B55,
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+ BOOL: 0x8B56,
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+ BOOL_VEC2: 0x8B57,
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+ BOOL_VEC3: 0x8B58,
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+ BOOL_VEC4: 0x8B59,
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+ FLOAT_MAT2: 0x8B5A,
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+ FLOAT_MAT3: 0x8B5B,
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+ FLOAT_MAT4: 0x8B5C,
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+ SAMPLER_2D: 0x8B5E,
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+ SAMPLER_CUBE: 0x8B60,
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+
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+ /* Vertex Arrays */
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+ VERTEX_ATTRIB_ARRAY_ENABLED: 0x8622,
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+ VERTEX_ATTRIB_ARRAY_SIZE: 0x8623,
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+ VERTEX_ATTRIB_ARRAY_STRIDE: 0x8624,
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+ VERTEX_ATTRIB_ARRAY_TYPE: 0x8625,
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+ VERTEX_ATTRIB_ARRAY_NORMALIZED: 0x886A,
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+ VERTEX_ATTRIB_ARRAY_POINTER: 0x8645,
|
|
|
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 0x889F,
|
|
|
+
|
|
|
+ /* Read Format */
|
|
|
+ IMPLEMENTATION_COLOR_READ_TYPE: 0x8B9A,
|
|
|
+ IMPLEMENTATION_COLOR_READ_FORMAT: 0x8B9B,
|
|
|
+
|
|
|
+ /* Shader Source */
|
|
|
+ COMPILE_STATUS: 0x8B81,
|
|
|
+
|
|
|
+ /* Shader Precision-Specified Types */
|
|
|
+ LOW_FLOAT: 0x8DF0,
|
|
|
+ MEDIUM_FLOAT: 0x8DF1,
|
|
|
+ HIGH_FLOAT: 0x8DF2,
|
|
|
+ LOW_INT: 0x8DF3,
|
|
|
+ MEDIUM_INT: 0x8DF4,
|
|
|
+ HIGH_INT: 0x8DF5,
|
|
|
+
|
|
|
+ /* Framebuffer Object. */
|
|
|
+ FRAMEBUFFER: 0x8D40,
|
|
|
+ RENDERBUFFER: 0x8D41,
|
|
|
+ RGBA4: 0x8056,
|
|
|
+ RGB5_A1: 0x8057,
|
|
|
+ RGB565: 0x8D62,
|
|
|
+ DEPTH_COMPONENT16: 0x81A5,
|
|
|
+ STENCIL_INDEX: 0x1901,
|
|
|
+ STENCIL_INDEX8: 0x8D48,
|
|
|
+ DEPTH_STENCIL: 0x84F9,
|
|
|
+ RENDERBUFFER_WIDTH: 0x8D42,
|
|
|
+ RENDERBUFFER_HEIGHT: 0x8D43,
|
|
|
+ RENDERBUFFER_INTERNAL_FORMAT: 0x8D44,
|
|
|
+ RENDERBUFFER_RED_SIZE: 0x8D50,
|
|
|
+ RENDERBUFFER_GREEN_SIZE: 0x8D51,
|
|
|
+ RENDERBUFFER_BLUE_SIZE: 0x8D52,
|
|
|
+ RENDERBUFFER_ALPHA_SIZE: 0x8D53,
|
|
|
+ RENDERBUFFER_DEPTH_SIZE: 0x8D54,
|
|
|
+ RENDERBUFFER_STENCIL_SIZE: 0x8D55,
|
|
|
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0x8CD0,
|
|
|
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 0x8CD1,
|
|
|
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0x8CD2,
|
|
|
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0x8CD3,
|
|
|
+ COLOR_ATTACHMENT0: 0x8CE0,
|
|
|
+ DEPTH_ATTACHMENT: 0x8D00,
|
|
|
+ STENCIL_ATTACHMENT: 0x8D20,
|
|
|
+ DEPTH_STENCIL_ATTACHMENT: 0x821A,
|
|
|
+ NONE: 0,
|
|
|
+ FRAMEBUFFER_COMPLETE: 0x8CD5,
|
|
|
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 0x8CD6,
|
|
|
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 0x8CD7,
|
|
|
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS: 0x8CD9,
|
|
|
+ FRAMEBUFFER_UNSUPPORTED: 0x8CDD,
|
|
|
+ FRAMEBUFFER_BINDING: 0x8CA6,
|
|
|
+ RENDERBUFFER_BINDING: 0x8CA7,
|
|
|
+ MAX_RENDERBUFFER_SIZE: 0x84E8,
|
|
|
+ INVALID_FRAMEBUFFER_OPERATION: 0x0506,
|
|
|
+
|
|
|
+ /* WebGL-specific enums */
|
|
|
+ UNPACK_FLIP_Y_WEBGL: 0x9240,
|
|
|
+ UNPACK_PREMULTIPLY_ALPHA_WEBGL: 0x9241,
|
|
|
+ CONTEXT_LOST_WEBGL: 0x9242,
|
|
|
+ UNPACK_COLORSPACE_CONVERSION_WEBGL: 0x9243,
|
|
|
+ BROWSER_DEFAULT_WEBGL: 0x9244,
|
|
|
+
|
|
|
+ canvas: null,
|
|
|
+ drawingBufferWidth: 0,
|
|
|
+ drawingBufferHeight: 0,
|
|
|
+
|
|
|
+ getContextAttributes: function () { return {}; },
|
|
|
+ isContextLost: function () { return {}; },
|
|
|
+ getSupportedExtensions: function () { return {}; },
|
|
|
+ getExtension: function (name) { return name === "EXT_texture_filter_anisotropic" ? {} : null; },
|
|
|
+ activeTexture: function () { return {}; },
|
|
|
+ attachShader: function () { return {}; },
|
|
|
+ bindAttribLocation: function () { return {}; },
|
|
|
+ bindBuffer: function () { return {}; },
|
|
|
+ bindFramebuffer: function () { return {}; },
|
|
|
+ bindRenderbuffer: function () { return {}; },
|
|
|
+ bindTexture: function () { return {}; },
|
|
|
+ blendColor: function () { return {}; },
|
|
|
+ blendEquation: function () { return {}; },
|
|
|
+ blendEquationSeparate: function () { return {}; },
|
|
|
+ blendFunc: function () { return {}; },
|
|
|
+ blendFuncSeparate: function () { return {}; },
|
|
|
+ bufferData: function () { return {}; },
|
|
|
+ bufferSubData: function () { return {}; },
|
|
|
+ checkFramebufferStatus: function () { return {}; },
|
|
|
+ clear: function () { return {}; },
|
|
|
+ clearColor: function () { return {}; },
|
|
|
+ clearDepth: function () { return {}; },
|
|
|
+ clearStencil: function () { return {}; },
|
|
|
+ colorMask: function () { return {}; },
|
|
|
+ compileShader: function () { return {}; },
|
|
|
+ compressedTexImage2D: function () { return {}; },
|
|
|
+ compressedTexSubImage2D: function () { return {}; },
|
|
|
+ copyTexImage2D: function () { return {}; },
|
|
|
+ copyTexSubImage2D: function () { return {}; },
|
|
|
+ createBuffer: function () { return {}; },
|
|
|
+ createFramebuffer: function () { return {}; },
|
|
|
+ createProgram: function () { return {}; },
|
|
|
+ createRenderbuffer: function () { return {}; },
|
|
|
+ createShader: function () { return {}; },
|
|
|
+ createTexture: function () { return {}; },
|
|
|
+ cullFace: function () { return {}; },
|
|
|
+ deleteBuffer: function () { return {}; },
|
|
|
+ deleteFramebuffer: function () { return {}; },
|
|
|
+ deleteProgram: function () { return {}; },
|
|
|
+ deleteRenderbuffer: function () { return {}; },
|
|
|
+ deleteShader: function () { return {}; },
|
|
|
+ deleteTexture: function () { return {}; },
|
|
|
+ depthFunc: function () { return {}; },
|
|
|
+ depthMask: function () { return {}; },
|
|
|
+ depthRange: function () { return {}; },
|
|
|
+ detachShader: function () { return {}; },
|
|
|
+ disable: function () { return {}; },
|
|
|
+ disableVertexAttribArray: function () { return {}; },
|
|
|
+ drawArrays: function () { return {}; },
|
|
|
+ drawElements: function () { return {}; },
|
|
|
+ enable: function () { return {}; },
|
|
|
+ enableVertexAttribArray: function () { return {}; },
|
|
|
+ finish: function () { return {}; },
|
|
|
+ flush: function () { return {}; },
|
|
|
+ framebufferRenderbuffer: function () { return {}; },
|
|
|
+ framebufferTexture2D: function () { return {}; },
|
|
|
+ frontFace: function () { return {}; },
|
|
|
+ generateMipmap: function () { return {}; },
|
|
|
+ getActiveAttrib: function () { return {}; },
|
|
|
+ getActiveUniform: function () { return {}; },
|
|
|
+ getAttachedShaders: function () { return {}; },
|
|
|
+ getAttribLocation: function () { return {}; },
|
|
|
+ getBufferParameter: function () { return {}; },
|
|
|
+ getParameter: function () { return 256; },
|
|
|
+ getError: function () { return 0; },
|
|
|
+ getFramebufferAttachmentParameter: function () { return {}; },
|
|
|
+ getProgramParameter: function () { return {}; },
|
|
|
+ getProgramInfoLog: function () { return {}; },
|
|
|
+ getRenderbufferParameter: function () { return {}; },
|
|
|
+ getShaderParameter: function () { return {}; },
|
|
|
+ getShaderPrecisionFormat: function () { return {}; },
|
|
|
+ getShaderInfoLog: function () { return {}; },
|
|
|
+ getShaderSource: function () { return {}; },
|
|
|
+ getTexParameter: function () { return {}; },
|
|
|
+ getUniform: function () { return {}; },
|
|
|
+ getUniformLocation: function () { return {}; },
|
|
|
+ getVertexAttrib: function () { return {}; },
|
|
|
+ getVertexAttribOffset: function () { return {}; },
|
|
|
+ hint: function () { return {}; },
|
|
|
+ isBuffer: function () { return {}; },
|
|
|
+ isEnabled: function () { return {}; },
|
|
|
+ isFramebuffer: function () { return {}; },
|
|
|
+ isProgram: function () { return {}; },
|
|
|
+ isRenderbuffer: function () { return {}; },
|
|
|
+ isShader: function () { return {}; },
|
|
|
+ isTexture: function () { return {}; },
|
|
|
+ lineWidth: function () { return {}; },
|
|
|
+ linkProgram: function () { return {}; },
|
|
|
+ pixelStorei: function () { return {}; },
|
|
|
+ polygonOffset: function () { return {}; },
|
|
|
+ readPixels: function () { return {}; },
|
|
|
+ renderbufferStorage: function () { return {}; },
|
|
|
+ sampleCoverage: function () { return {}; },
|
|
|
+ scissor: function () { return {}; },
|
|
|
+ shaderSource: function () { return {}; },
|
|
|
+ stencilFunc: function () { return {}; },
|
|
|
+ stencilFuncSeparate: function () { return {}; },
|
|
|
+ stencilMask: function () { return {}; },
|
|
|
+ stencilMaskSeparate: function () { return {}; },
|
|
|
+ stencilOp: function () { return {}; },
|
|
|
+ stencilOpSeparate: function () { return {}; },
|
|
|
+ texImage2D: function () { return {}; },
|
|
|
+ texImage3D: function () { return {}; },
|
|
|
+ texParameterf: function () { return {}; },
|
|
|
+ texParameteri: function () { return {}; },
|
|
|
+ texSubImage2D: function () { return {}; },
|
|
|
+ uniform1f: function () { return {}; },
|
|
|
+ uniform1fv: function () { return {}; },
|
|
|
+ uniform1i: function () { return {}; },
|
|
|
+ uniform1iv: function () { return {}; },
|
|
|
+ uniform2f: function () { return {}; },
|
|
|
+ uniform2fv: function () { return {}; },
|
|
|
+ uniform2i: function () { return {}; },
|
|
|
+ uniform2iv: function () { return {}; },
|
|
|
+ uniform3f: function () { return {}; },
|
|
|
+ uniform3fv: function () { return {}; },
|
|
|
+ uniform3i: function () { return {}; },
|
|
|
+ uniform3iv: function () { return {}; },
|
|
|
+ uniform4f: function () { return {}; },
|
|
|
+ uniform4fv: function () { return {}; },
|
|
|
+ uniform4i: function () { return {}; },
|
|
|
+ uniform4iv: function () { return {}; },
|
|
|
+ uniformMatrix2fv: function () { return {}; },
|
|
|
+ uniformMatrix3fv: function () { return {}; },
|
|
|
+ uniformMatrix4fv: function () { return {}; },
|
|
|
+ useProgram: function () { return {}; },
|
|
|
+ validateProgram: function () { return {}; },
|
|
|
+ vertexAttrib1f: function () { return {}; },
|
|
|
+ vertexAttrib1fv: function () { return {}; },
|
|
|
+ vertexAttrib2f: function () { return {}; },
|
|
|
+ vertexAttrib2fv: function () { return {}; },
|
|
|
+ vertexAttrib3f: function () { return {}; },
|
|
|
+ vertexAttrib3fv: function () { return {}; },
|
|
|
+ vertexAttrib4f: function () { return {}; },
|
|
|
+ vertexAttrib4fv: function () { return {}; },
|
|
|
+ vertexAttribPointer: function () { return {}; },
|
|
|
+ viewport: function () { return {}; }
|
|
|
+ }
|
|
|
+
|
|
|
+}
|