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@@ -5,6 +5,7 @@
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### Major updates
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- WebGL2 context support. WebGL2 is now used instead of WebGL 1 when available. [More info here](http://doc.babylonjs.com/overviews/webgl2) ([deltakosh](https://github.com/deltakosh))
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- Complete WebVR 1.1 support including controllers for HTC Vive and Occulus. [More info here](http://doc.babylonjs.com/overviews/webvr_camera) ([raanan](https://github.com/raananw))
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+ - Complete rewrite of PBRMaterial. Introduced two new helper materials: `pbrMetallicRoughnessMaterial` and `pbrSpecularGlossinessMaterial`. [Demo](http://www.babylonjs.com/demos/pbrglossy/) - [More info here](http://doc.babylonjs.com/overviews/physically_based_rendering) ([Sebastien Vandenberghe](https://github.com/sebavan))
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- Support for Morph Targets. [More info here](http://doc.babylonjs.com/tutorials/how_to_use_morphtargets) ([deltakosh](https://github.com/deltakosh))
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- New Babylon.GUI to create user interface (compatible with WebVR). [More info here](http://doc.babylonjs.com/overviews/Gui) ([deltakosh](https://github.com/deltakosh))
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- Added support for Exponential Shadow maps to replace Variance Shadow maps. [more info here](http://www.babylonjs-playground.com/debug.html#1CXNXC#3) [Demo#1](http://www.babylonjs.com/Demos/AdvancedShadows/) [Demo#2](http://www.babylonjs-playground.com/#1CXNXC#4) ([deltakosh](https://github.com/deltakosh))
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@@ -131,3 +132,9 @@
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- `LongPressDelay` and `DragMovementThreshold` are now respectively Scene.LongPressDelay and Scene.DragMovementThreshold
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- HDRRenderingPipeline:
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- `HDRRenderingPipeline` has been removed because it is deprecated. It is now replaced by `StandardRenderingPipeline` which is more advanced. See [documentation](http://doc.babylonjs.com/tutorials/using_standard_rendering_pipeline)
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+- PBRMaterial:
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+ - Fixed several bugs which could lead to visual changes. [More info here](http://www.html5gamedevs.com/topic/30754-pbr-breaking-changes/)
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+ - Removed all overloadedXXX properties
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+ - Removed all fresnelXXX properties
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+ - Removed .babylon.hdr textures: We now use DDS files.
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