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@@ -9628,6 +9628,7 @@ declare module "babylonjs/Culling/ray" {
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length?: number);
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/**
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* Checks if the ray intersects a box
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+ * This does not account for the ray lenght by design to improve perfs.
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* @param minimum bound of the box
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* @param maximum bound of the box
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* @param intersectionTreshold extra extend to be added to the box in all direction
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@@ -9636,6 +9637,7 @@ declare module "babylonjs/Culling/ray" {
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intersectsBoxMinMax(minimum: DeepImmutable<Vector3>, maximum: DeepImmutable<Vector3>, intersectionTreshold?: number): boolean;
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/**
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* Checks if the ray intersects a box
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+ * This does not account for the ray lenght by design to improve perfs.
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* @param box the bounding box to check
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* @param intersectionTreshold extra extend to be added to the BoundingBox in all direction
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* @returns if the box was hit
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@@ -83782,6 +83784,7 @@ declare module BABYLON {
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length?: number);
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/**
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* Checks if the ray intersects a box
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+ * This does not account for the ray lenght by design to improve perfs.
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* @param minimum bound of the box
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* @param maximum bound of the box
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* @param intersectionTreshold extra extend to be added to the box in all direction
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@@ -83790,6 +83793,7 @@ declare module BABYLON {
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intersectsBoxMinMax(minimum: DeepImmutable<Vector3>, maximum: DeepImmutable<Vector3>, intersectionTreshold?: number): boolean;
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/**
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* Checks if the ray intersects a box
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+ * This does not account for the ray lenght by design to improve perfs.
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* @param box the bounding box to check
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* @param intersectionTreshold extra extend to be added to the BoundingBox in all direction
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* @returns if the box was hit
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