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@@ -568,7 +568,7 @@
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};
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// Statics
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- BABYLON.Mesh.createBox = function (name, size, scene) {
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+ BABYLON.Mesh.CreateBox = function (name, size, scene) {
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var box = new BABYLON.Mesh(name, [3, 3, 2], scene);
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var normals = [
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@@ -621,7 +621,7 @@
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return box;
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};
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- BABYLON.Mesh.createSphere = function (name, segments, diameter, scene) {
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+ BABYLON.Mesh.CreateSphere = function (name, segments, diameter, scene) {
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var sphere = new BABYLON.Mesh(name, [3, 3, 2], scene);
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var radius = diameter / 2;
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@@ -673,7 +673,7 @@
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};
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// Plane
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- BABYLON.Mesh.createPlane = function (name, size, scene) {
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+ BABYLON.Mesh.CreatePlane = function (name, size, scene) {
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var plane = new BABYLON.Mesh(name, [3, 3, 2], scene);
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var indices = [];
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