Only testing if alpha is not 0. this will never happen when the device already sending information, as no device is so exact that it will provide an exact 0. and even if it will, it will probably be for a single frame.
@@ -51,6 +51,9 @@ module BABYLON {
}
public checkInputs() {
+ //if no device orientation provided, don't update the rotation.
+ //Only testing against alpha under the assumption thatnorientation will never be so exact when set.
+ if(!this._alpha) return;
Quaternion.RotationYawPitchRollToRef(BABYLON.Tools.ToRadians(this._alpha), BABYLON.Tools.ToRadians(this._beta), -BABYLON.Tools.ToRadians(this._gamma), this.camera.rotationQuaternion)
this._camera.rotationQuaternion.multiplyInPlace(this._screenQuaternion);
this._camera.rotationQuaternion.multiplyInPlace(this._constantTranform);