@@ -454,6 +454,7 @@
this._viewMatrix.m[12] += this.targetScreenOffset.x;
this._viewMatrix.m[13] += this.targetScreenOffset.y;
}
+ this._currentTarget = target;
return this._viewMatrix;
@@ -140,7 +140,6 @@
return this._currentTarget;
-
public _decideIfNeedsToMove(): boolean {
return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;