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@@ -287,8 +287,6 @@ module BABYLON {
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// Computing target and final matrix
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this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
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} else {
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- //update the up vector!
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- BABYLON.Vector3.TransformNormalToRef(this._defaultUpVector, this._cameraRotationMatrix, this.upVector);
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this._currentTarget.copyFrom(this._getLockedTargetPosition());
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}
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