Benjamin Guignabert пре 5 година
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комит
c979c04997
3 измењених фајлова са 2 додато и 2 уклоњено
  1. 1 0
      dist/preview release/what's new.md
  2. 1 1
      src/Materials/Textures/baseTexture.ts
  3. 0 1
      src/sceneComponent.ts

+ 1 - 0
dist/preview release/what's new.md

@@ -123,6 +123,7 @@
 ### Textures
 
 - .HDR environment files will now give accurate PBR reflections ([CraigFeldpsar](https://github.com/craigfeldspar))
+- Reflection probes can now be used to give accurate shading with PBR ([CraigFeldpsar](https://github.com/craigfeldspar))
 
 ### Build
 

+ 1 - 1
src/Materials/Textures/baseTexture.ts

@@ -363,7 +363,7 @@ export class BaseTexture implements IAnimatable {
 
     private _realTimeFilteringQuality: number = HDRFiltering.QUALITY_MEDIUM;
     /**
-     * Number of samples used to evaluate BRDF on the texture.
+     * Quality switch for realtime filtering
      */
     public get realTimeFilteringQuality() : number {
         return this._realTimeFilteringQuality;

+ 0 - 1
src/sceneComponent.ts

@@ -23,7 +23,6 @@ export class SceneComponentConstants {
     public static readonly NAME_PARTICLESYSTEM = "ParticleSystem";
     public static readonly NAME_GAMEPAD = "Gamepad";
     public static readonly NAME_SIMPLIFICATIONQUEUE = "SimplificationQueue";
-    public static readonly NAME_HDRFILTERING = "HDRFiltering";
     public static readonly NAME_GEOMETRYBUFFERRENDERER = "GeometryBufferRenderer";
     public static readonly NAME_DEPTHRENDERER = "DepthRenderer";
     public static readonly NAME_POSTPROCESSRENDERPIPELINEMANAGER = "PostProcessRenderPipelineManager";