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@@ -309,6 +309,7 @@ export abstract class AbstractViewer {
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// reposition the object to "float" in front of the user
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// reposition the object to "float" in front of the user
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this.sceneManager.models[0].rootMesh.position.y += this._vrModelRepositioning;
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this.sceneManager.models[0].rootMesh.position.y += this._vrModelRepositioning;
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+ this.sceneManager.models[0].rootMesh.rotationQuaternion = null;
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}
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}
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